Using Raugmenter to Map the 1966 Tower Shooting

Sarah Welsh

Digital Archiving, Locative Media, Multimodal Writing, News, Pedagogy, Tools

The UT Austin tower at night

If you wanted to design an augmented reality app, but didn’t have programming expertise, what would you do? Last fall, two graduate students, Felipe Cruz (now, Dr. Cruz), Keith Leisner, and Deb Streusand began working on Raugmenter in the DWRL. This tool was designed to make the augmented reality platform LayAR accessible for people who aren’t developers. The application allows users to build a tour of points of interest by entering data into a form and selecting GPS coordinates from a

Workshopping Our Web Presence

Mac Scott

Events, Tools

DWRL staff member working on a lab computer with help from a DWRL assistant director.

If you’re reading this, it’s likely that you’ve already heard about the importance of managing your web presence. Often, the issue is presented as a warning about the damage “inappropriate” photos or posts on social media can do as you seek to enter (or remain in) a profession. In this sense, managing your web presence is approached as a negative. That is, it’s framed as the absence or the removal of information that could hurt your professional ethos. At the

Cool Tools: The Rhetorical Methods Twine Game

J Brentlinger

Games, Pedagogy, Tools

An image of the first page of the Twine game. The image features the Digital Writing and Research Lab's logo and The University Seal.

Following the success of last year’s Twine research group, we in the DWRL wanted to take a step toward making Twine an integral part of the classroom. So during the break I set myself a goal: I wanted to write a completely new kind of Twine game. The resulting text, a Rhetorical Methods game, helps students to take a page and a half of notes regarding the issue, event, or other controversy that they choose to write about in the Rhetoric

Twine: The Meta Game

J Brentlinger

Games, Pedagogy, Tools

Team Twine was busy in the spring. Kendall, Lily, and I have been hard at work making some wonderful stuff for the DWRL. To help us along, we’ve read books and articles, held meetings and brainstorming sessions, developed our own materials and shared them with each other, facilitated Game Jams for others, and even made our own games. But since the busy semester is coming to a close, I want this post to be simple. For this post, I just

Cool Tools: Piktochart

Beck Wise

Assignments, Pedagogy, Tools

Cropped screenshot from Making a Persuasive Infographic, header only

Have you thought about incorporating infographics into your classroom? Here at UT, the first year writing curriculum now includes an infographic assignment in which students are asked to remix their final persuasive essay into a visual form. The Digital Writing & Research Lab has been collaborating with the Department of Rhetoric & Writing to create an assignment prompt and tool recommendations, and given that it’s syllabus creation time around the country, we thought we’d share one of those resources with

Crowd Sourcing Augmented Reality

Felipe Cruz

Locative Media, Pedagogy, Tools

Recently a new augmented reality app called Capsule came to my attention. It is intended to be an augmented reality social network based on location. Having an unique moment while walking somewhere in the city? Take a photo or video, put it into a capsule and drop at the location where it happened. Other users of the app will be able to see the moment you recorded as they walk by the same location, hours or years later.