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282 Items
Last Updated:
Nov 24, 2010
Cascading Style Sheets: A Beginner's Guide
Cascading Style Sheets: A Beginner's Guide
Technology trainer and Web site designer James Pence clearly presents the Cascading Style Sheet essentials for programmers and Web designers, including structuring content for cross-browser presentation, building designs using selectors and declarations, and XML integration.
Cybertext: Perspectives on Ergodic Literature
Cybertext: Perspectives on Ergodic Literature
Espen J. Aarseth Do the rapidly expanding genres of digital literature mean that the narrative mode—novels, films, television drama—is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.
Writing the Community: Concepts and Models for Service-Learning in Composition
Linda Adler-Kassner, Robert Crooks, Ann Watters The first volume in AAHE and Campus Compact’s series on service-learning in the disciplines, the book discusses the microrevolution in college-level Composition through service-learning. The essays in this volume show why service-learning and communication are a natural pairing and give a background on the relationship between service-learning and communication with maps to suggest where it should go in the future.
Getting Things Done: The Art of Stress-Free Productivity
Getting Things Done: The Art of Stress-Free Productivity
David Allen In today's world, yesterday's methods just don't work. In Getting Things Done, veteran coach and management consultant David Allen shares the breakthrough methods for stress-free performance that he has introduced to tens of thousands of people across the country. Allen's premise is simple: our productivity is directly proportional to our ability to relax. Only when our minds are clear and our thoughts are organized can we achieve effective productivity and unleash our creative potential. In Getting Things Done Allen shows how to:

€ Apply the "do it, delegate it, defer it, drop it" rule to get your in-box to empty
€ Reassess goals and stay focused in changing situations
€ Plan projects as well as get them unstuck
€ Overcome feelings of confusion, anxiety, and being overwhelmed
€ Feel fine about what you're not doing

From core principles to proven tricks, Getting Things Done can transform the way you work, showing you how to pick up the pace without wearing yourself down.
Publication Manual of the American Psychological Association, Fifth Edition
Publication Manual of the American Psychological Association, Fifth Edition
American Psychological Association
What the Best College Teachers Do
What the Best College Teachers Do
Ken Bain
Picturing Texts: Instructor's Guide
Picturing Texts: Instructor's Guide
Cheryl E. Ball
Designing a Digital Portfolio (VOICES)
Designing a Digital Portfolio (VOICES)
Cynthia Baron
A Better Pencil: Readers, Writers, and the Digital Revolution
A Better Pencil: Readers, Writers, and the Digital Revolution
Dennis Baron
Looking at Movies: An Introduction to Film, Second Edition ( Set with DVD)
Looking at Movies: An Introduction to Film, Second Edition ( Set with DVD)
Richard Barsam
Special Edition Using Photoshop CS and Illustrator CS (Special Edition Using)
Special Edition Using Photoshop CS and Illustrator CS (Special Edition Using)
Peter Bauer
Engaging Ideas: The Professor's Guide to Integrating Writing, Critical Thinking, and Active Learning in the Classroom (Jossey Bass Higher and Adult Education Series)
Engaging Ideas: The Professor's Guide to Integrating Writing, Critical Thinking, and Active Learning in the Classroom (Jossey Bass Higher and Adult Education Series)
John C. Bean
Extreme Programming Explained: Embrace Change
Extreme Programming Explained: Embrace Change
Kent Beck
Second Life For Dummies (For Dummies (Computer//Tech))
Second Life For Dummies (For Dummies (Computer//Tech))
Sarah Robbins/ Mark Bell You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality.

Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it’s a big world out there, so you’ll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you’re accumulating. Discover how to Install Second Life get startedCreate and customize your avatarMeet and get to know fascinating peopleStay safe and comfortable as you learn and exploreMake, wear, and sell your own fashionsScript your Second LifeBuy land and build a houseBecome a land baron or a money makerMake real money in Second LifeGet a real-life education—even a degree

Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.
The Art of Project Management (Theory in Practice (O'Reilly))
The Art of Project Management (Theory in Practice (O'Reilly))
Scott Berkun
Web Design on a Shoestring (VOICES)
Web Design on a Shoestring (VOICES)
Carrie Bickner
What's The Use of Lectures?
What's The Use of Lectures?
Donald A. Bligh * * * * * * * * * * * * * * *
Digitizing the News: Innovation in Online Newspapers (Inside Technology)
Digitizing the News: Innovation in Online Newspapers (Inside Technology)
Pablo Boczkowski
Writing Space: Computers, Hypertext, and the Remediation of Print
Writing Space: Computers, Hypertext, and the Remediation of Print
Jay David Bolter
Cascading Style Sheets: Designing for the Web
Cascading Style Sheets: Designing for the Web (2nd Edition)
Hakon Wium Lie/ Bert Bos
Science on the Run: Information Management and Industrial Geophysics at Schlumberger, 1920-1940 (Inside Technology)
Science on the Run: Information Management and Industrial Geophysics at Schlumberger, 1920-1940 (Inside Technology)
Geoffrey C. Bowker
Lingua Fracta: Toward a Rhetoric of New Media
Lingua Fracta: Toward a Rhetoric of New Media
Collin Gifford Brooke Lingua Fracta begins from the assumption that there is an intrinsically technological dimension to rhetoric, arguing that we have become so accustomed to practicing rhetoric in the context of print technologies that we have often naturalized or ignored that dimension. New communication and information technologies do not simply provide us with new sites of thetorical practice; instead, they challange us to reconceive rhetoric altogether. This goundbreaking volume argues that a rhetoric of new media should attend to ecologies of practice treating interfaces rather than texts as our sites and units of analysis In order to devise such a rhetoric Lingua Fracta offers a systemic reconsideration of the canons of classical rhetoric. Rather than understanding the canons as stages in a linear composing process, this book describes the canons as repertoires of multiple pracices that shift as we move among media.
Collaborative Learning: Higher Education, Interdependence, and the Authority of Knowledge
Collaborative Learning: Higher Education, Interdependence, and the Authority of Knowledge
Kenneth A. Bruffee
Strategic Planning for Public and Nonprofit Organizations: A Guide to Strengthening and Sustaining Organizational Achievement (Jossey Bass Public Administration Series)
Strategic Planning for Public and Nonprofit Organizations: A Guide to Strengthening and Sustaining Organizational Achievement (Jossey Bass Public Administration Series)
John M. Bryson
Macromedia Dreamweaver MX 2004 Killer Tips
Macromedia Dreamweaver MX 2004 Killer Tips
Joseph Lowery/ Angela C. Buraglia
Learning Drupal 6 Module Development
Learning Drupal 6 Module Development
Matt Butcher
Learning Drupal 6 Module Development
Learning Drupal 6 Module Development
Matt Butcher
The Mind Map Book: How to Use Radiant Thinking to Maximize Your Brain's Untapped Potential
The Mind Map Book: How to Use Radiant Thinking to Maximize Your Brain's Untapped Potential
Tony Buzan/ Barry Buzan
David Byrne: E.E.E.I. (Envisioning Emotional Epistemological Information)
David Byrne: E.E.E.I. (Envisioning Emotional Epistemological Information)
David Byrne
Search Patterns: Design for Discovery
Search Patterns: Design for Discovery
Peter Morville/ Jeffery Callender
Modeling XML Applications with UML: Practical e-Business Applications (The Addison-Wesley Object Technology Series)
Modeling XML Applications with UML: Practical e-Business Applications (The Addison-Wesley Object Technology Series)
David Carlson
LDAP System Administration
LDAP System Administration
Gerald Carter
XML for the World Wide Web (Visual QuickStart Guide)
XML for the World Wide Web (Visual QuickStart Guide)
Elizabeth Castro
Contemporary World Regional Geography with Interactive World Issues CD-ROM
Contemporary World Regional Geography with Interactive World Issues CD-ROM
Michael Bradshaw/ Joseph Dymond/ George White/ Elizabeth Chacko
Google SketchUp For Dummies (For Dummies (Computer//Tech))
Google SketchUp For Dummies (For Dummies (Computer//Tech))
Aidan Chopra
Designing Groupwork: Strategies for the Heterogeneous Classroom
Designing Groupwork: Strategies for the Heterogeneous Classroom
Elizabeth G. Cohen
Using Samba, Second Edition
Using Samba, Second Edition
Jay T's/ Robert Eckstein/ David Collier-Brown
The Craft of Argument: Concise
The Craft of Argument: Concise
Joseph M. Williams/ Gregory G. Colomb
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
Alan Cooper
Alter Ego: Avatars and their Creators
Alter Ego: Avatars and their Creators
Robbie Cooper Photographer Robbie Cooper's Alter Ego explores personal and social identities being shaped in the metaverse at the beginning of the twenty-first century. Portraits of online gamers and virtual-world participants from America, Asia and Europe are paired with images of their avatars, with profiles of their real-world and virtual characters. The book is both an entertainment and a serious look at a phenomenon that is shaping the future of human interaction. With an introduction by Julian Dibbell and interviews and a glossary by Tracy Spaight.
Web ReDesign: Workflow that Works
Web ReDesign: Workflow that Works
Kelly Goto/ Emily Cotler
Classroom Assessment Techniques: A Handbook for College Teachers (Jossey Bass Higher and Adult Education Series)
Classroom Assessment Techniques: A Handbook for College Teachers (Jossey Bass Higher and Adult Education Series)
Thomas A. Angelo/ K. Patricia Cross
The Wiki Way: Quick Collaboration on the Web
The Wiki Way: Quick Collaboration on the Web
Bo Leuf/ Ward Cunningham
Tools for Teaching (Jossey Bass Higher and Adult Education Series)
Tools for Teaching (Jossey Bass Higher and Adult Education Series)
Barbara Gross Davis
Inessential Solidarity: Rhetoric and Foreigner Relations
Diane Davis In Inessential Solidarity, Diane Davis examines critical intersections of rhetoric and sociality in order to revise some of rhetorical theory’s basic presumptions. Rather than focus on the arguments and symbolic exchanges through which social relations are defined, Davis exposes an underivable rhetorical imperative, an obligation to respond that is as undeniable as the obligation to age. Situating this response-ability as the condition for, rather than the effect of, symbolic interaction, Davis both dissolves contemporary concerns about linguistic overdetermination and calls into question long-held presumptions about rhetoric’s relationship with identification, figuration, hermeneutics, agency, and judgment.

Spotlighting a rhetorical “situation” irreducible to symbolic relations, Davis proposes quite provocatively that rhetoric—rather than ontology (Aristotle/Heidegger), epistemology (Descartes), or ethics (Levinas)—is “first philosophy.” The subject or “symbol-using animal” comes into being, Davis argues both with and against Emmanuel Levinas, only inasmuch as it responds to the other; the priority of the other is not a matter of the subject's choice, then, but of its inescapable predicament. Directing the reader’s attention to this inessential solidarity without which no meaning-making or determinate social relation would be possible, Davis aims to nudge rhetorical studies beyond the epistemological concerns that typically circumscribe theories of persuasion toward the examination of a more fundamental affectability, persuadability, responsivity.
Web Site Usability (Interactive Technologies)
Web Site Usability (Interactive Technologies)
Jared Spool/ Tara Scanlon/ Carolyn Snyder/ Terri DeAngelo
Myst: Revised and Expanded Edition: The Official Strategy Guide
Myst: Revised and Expanded Edition: The Official Strategy Guide (Prima's Secrets of the Games, Vol 1)
Rick Barba/ Rusel Demaria
Elements of Web Design
Elements of Web Design (2nd Edition)
Darcy DiNucci
Changing Minds: Computers, Learning, and Literacy
Changing Minds: Computers, Learning, and Literacy
Andrea diSessa
Designing Easy-to-use Web Sites: A Hands-on Approach to Structuring Successful Websites
Designing Easy-to-use Web Sites: A Hands-on Approach to Structuring Successful Websites
Vanessa Donnelly
MySQL (OTHER NEW RIDERS)
MySQL (OTHER NEW RIDERS)
Paul DuBois
P(ICT)ures of English: Teachers, Learners and Technology (AATE series)
P(ICT)ures of English: Teachers, Learners and Technology (AATE series)
Cal Durrant, Catherine Beavis
Storage Networking Fundamentals: An Introduction to Storage Devices, Subsystems, Applications, Management, and File Systems (Fundamentals)
Storage Networking Fundamentals: An Introduction to Storage Devices, Subsystems, Applications, Management, and File Systems (Fundamentals)
Marc Farley
Whole Internet Users Guide and Catalog (Nutshell Handbook)
Whole Internet Users Guide and Catalog (Nutshell Handbook)
Ed Krol/ Paula M. Ferguson
Augmented Reality: A Practical Guide
Augmented Reality: A Practical Guide
Stephen Cawood/ Mark Fiala
Teaching with Your Mouth Shut
Teaching with Your Mouth Shut
Donald L. Finkel
Drupal for Education and E-Learning
Drupal for Education and E-Learning
Bill Fitzgerald
JavaScript Pocket Reference
JavaScript Pocket Reference (2nd Edition)
David Flanagan
Sams Teach Yourself SQL in 10 Minutes (Sams Teach Yourself...in 10 Minutes (Paperback))
Sams Teach Yourself SQL in 10 Minutes (Sams Teach Yourself...in 10 Minutes (Paperback))
Ben Forta
Mastering Regular Expressions, Second Edition
Mastering Regular Expressions, Second Edition
Jeffrey Friedl
SF Express
SF Express
John Ruszkiewicz/ Maxine Hairston/ Christy Friend
Essential System Administration
Essential System Administration
AElig;leen Frisch
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
James Paul Gee
Mla Handbook for Writers of Research Papers
Mla Handbook for Writers of Research Papers
Joseph Gibaldi
We the Media
We the Media
Dan Gillmor For the first time, bloggers have been awarded press credentials to cover the national political conventions. That‚s a harbinger of bigger changes in the media landscape, according to nationally known columnist Dan Gillmor. His new book, We the Media: Grassroots Journalism by the People, for the People, tells the story of the grassroots journalists–including bloggers–who are dismantling Big Media‚s monopoly on the news. Through Internet-fueled, interactive vehicles like weblogs, these readers-turned-reporters are transforming the news from a lecture to a conversation. They‚re publishing in real time to a worldwide audience that‚s eager to read their independent, unfiltered reports. And the impact of their work is just beginning to be felt by professional journalists and the newsmakers they cover. We the Media sheds light on this deep shift in how we make–and consume–the news.

We the Media is essential reading for all participants in the news cycle:

* Consumers learn how they can become producers of the news. Gillmor lays out the tools of the grassroots journalist‚s trade, including personal Web journals (called weblogs or blogs), Internet chat groups, email, and cell phones. He also illustrates how, in this age of media consolidation and diminished reporting, to „roll your own‰ news, drawing from the array of sources available online and even over the phone.

* Newsmakers–politicians, business executives, celebrities–get a wake-up call. The control that newsmakers enjoyed in the top-down world of Big Media is seriously undermined in the Internet Age. Gillmor shows newsmakers how to successfully play by the new rules and shift from „control‰ to „engagement.‰

* Journalists discover that the new grassroots journalism presents opportunity as well as challenge to their profession. One of the first mainstream journalists to have a blog, Gillmor says, „My readers know more than I do, and that‚s a good thing.‰ In We the Media, he makes the case to his colleagues that, in the face of a plethora of Internet-fueled news vehicles, they must change or become irrelevant.

At its core, We the Media is a book about people. People like Glenn Reynolds, a law professor whose blog postings on the intersection of technology and liberty garnered him enough readers and influence that he became a source for professional journalists. Or Ben Chandler, whose upset Congressional victory was fueled by contributions that came in response to ads on a handful of political blogs. Or Iraqi blogger Zayed, whose Healing Irag blog (healingiraq.blogspot.com) scooped Big Media. Or „acridrabbit,‰ who inspired an online community to become investigative reporters and discover that the dying Kaycee Nichols‚ sad tale was a hoax. Give the people tools to make the news, We the Media asserts, and they will.

Journalism in the 21st century will be fundamentally different from the Big Media that prevails today. We the Media casts light on the future of journalism, and invites us all to be part of it.
Dynamic HTML: The Definitive Reference
Dynamic HTML: The Definitive Reference (2nd Edition)
Danny Goodman
Reading Hypertext
Reading Hypertext
Mark Bernstein/ Diane Greco
Philip and Alex's Guide to Web Publishing
Philip and Alex's Guide to Web Publishing
Philip Greenspun
Proposal Planning and Writing
Proposal Planning and Writing (2nd Edition)
Lynn E. Miner/ Jeremy T. Miner/ Jerry Griffith
Weaving a Virtual Web: Practical Approaches to New Information Technologies
Weaving a Virtual Web: Practical Approaches to New Information Technologies
Sibylle Gruber
Remediation: Understanding New Media
Remediation: Understanding New Media
Jay David Bolter/ Richard Grusin "The authors do a splendid job of showing precisely how technologies like computer games, digital photography, film television, the Web, and virtual reality all turn on the mutually constructive strategies of generating immediacy and making users hyperaware of the media themselves. . . . The authors lay out a provocative theory of contemporary selfhood, one that draws on and modifies current notions of the `virtual' and `networked' human subject. Clearly written and not overly technical, this book will interest general readers, students, and scholars engaged with current trends in technology." — M. Uebel, Choice

Media critics remain captivated by the modernist myth of the new: they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption. They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another: photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.

More about this book
CGI Programming on the World Wide Web (Nutshell Handbook)
CGI Programming on the World Wide Web (Nutshell Handbook)
Shishir Gundavaram
XML in a Nutshell : A Desktop Quick Reference (Nutshell Handbook)
XML in a Nutshell : A Desktop Quick Reference (Nutshell Handbook)
W. Scott Means/ Elliotte Rusty Harold
Passions Pedagogies And 21St Century Technologies
Passions Pedagogies And 21St Century Technologies
Gail Hawisher
Teach Yourself Networking in 24 Hours
Teach Yourself Networking in 24 Hours
Matt Hayden
MOOniversity: A Student's Guide to Online Learning Environments
MOOniversity: A Student's Guide to Online Learning Environments
Jan Rune Holmevik/ Cynthia Haynes
Database Design for Mere Mortals: A Hands-On Guide to Relational Database Design
Database Design for Mere Mortals: A Hands-On Guide to Relational Database Design
Michael J. Hernandez
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
J. C. Herz
Learning Literature in an Era of Change: Innovations in Teaching
Learning Literature in an Era of Change: Innovations in Teaching
Dona J. Hickey, Donna Reiss
Unix Shell Commands Quick Reference (Que Quick Reference Series)
Unix Shell Commands Quick Reference (Que Quick Reference Series)
William Holliker
Contextual Design : A Customer-Centered Approach to Systems Designs (Interactive Technologies)
Contextual Design : A Customer-Centered Approach to Systems Designs (Interactive Technologies)
Hugh Beyer/ Karen Holtzblatt
Web Teaching Guide: A Practical Approach to Creating Course Web Sites
Web Teaching Guide: A Practical Approach to Creating Course Web Sites
Sarah Horton
Quests: Design, Theory, and History in Games and Narratives
Quests: Design, Theory, and History in Games and Narratives
Jeff Howard
Quests: Design, Theory, and History in Games and Narratives
Quests: Design, Theory, and History in Games and Narratives
Jeffrey Howard
Information Design
Information Design
Robert Jacobson
Convergence Culture: Where Old and New Media Collide
Convergence Culture: Where Old and New Media Collide
Henry Jenkins
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
Henry Jenkins Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship. Some argue that young people pick up these key skills and competencies on their own by interacting with popular culture; but the problems of unequal access, lack of media transparency, and the breakdown of traditional forms of socialization and professional training suggest a role for policy and pedagogical intervention.

This report aims to shift the conversation about the "digital divide" from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play.

The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Everything Bad is Good for You
Everything Bad is Good for You
Steven Johnson
Central Works in Technical Communication
Central Works in Technical Communication
Johndan Johnson-Eilola, Stuart A. Selber
Writing//Teaching: Essays Toward a Rhetoric of Pedagogy (Pitt Comp Literacy Culture)
Writing//Teaching: Essays Toward a Rhetoric of Pedagogy (Pitt Comp Literacy Culture)
Paul Kameen
The Columbia Guide to Digital Publishing
The Columbia Guide to Digital Publishing
William Kasdorf
XSLT Programmer's Reference 2nd Edition
XSLT Programmer's Reference 2nd Edition
Michael H. Kay
Photoshop 7 Down and Dirty Tricks (Down & Dirty Tricks)
Photoshop 7 Down and Dirty Tricks (Down & Dirty Tricks)
Scott Kelby
Adobe Photoshop CS Down & Dirty Tricks
Adobe Photoshop CS Down & Dirty Tricks
Scott Kelby
Rhythm Science (Mediaworks Pamphlets)
Rhythm Science (Mediaworks Pamphlets)
Paul D. Miller aka Dj Spooky that Subliminal Kid * * * * * "Once you get into the flow of things, you're always haunted by the way that things could have turned out. This outcome, that conclusion. You get my drift. The uncertainty is what holds the story together, and that's what I'm going to talk about." —Rhythm Science The conceptual artist Paul Miller, also known as Dj Spooky that Subliminal Kid, delivers a manifesto for rhythm science—the creation of art from the flow of patterns in sound and culture, "the changing same." Taking the Dj's mix as template, he describes how the artist, navigating the innumerable ways to arrange the mix of cultural ideas and objects that bombard us, uses technology and art to create something new and expressive and endlessly variable. Technology provides the method and model; information on the web, like the elements of a mix, doesn't stay in one place. And technology is the medium, bridging the artist's consciousness and the outside world. Miller constructed his Dj Spooky persona ("spooky" from the eerie sounds of hip-hop, techno, ambient, and the other music that he plays) as a conceptual art project, but then came to see it as the opportunity for "coding a generative syntax for new languages of creativity." For example: "Start with the inspiration of George Herriman's Krazy Kat comic strip. Make a track invoking his absurd landscapes. . .What do tons and tons of air pressure moving in the atmosphere sound like? Make music that acts a metaphor for that kind of immersion or density." Or, for an online "remix" of two works by Marcel Duchamp: "I took a lot of his material written on music and flipped it into a DJ mix of his visual material—with him rhyming!" Tracing the genealogy of rhythm science, Miller cites sources and influences as varied as Ralph Waldo Emerson ("all minds quote"), Grandmaster Flash, W. E. B Dubois, James Joyce, and Eminem. "The story unfolds while the fragments coalesce," he writes.
Community Building on the Web : Secret Strategies for Successful Online Communities
Community Building on the Web : Secret Strategies for Successful Online Communities
Amy Jo Kim
Teacher's Guide to Mind mapping
Gideon King
MySQL and mSQL
MySQL and mSQL
Randy Jay Yarger/ George Reese/ Tim King
Learn Objective–C on the Mac (Learn Series)
Learn Objective–C on the Mac (Learn Series)
Mark Dalrymple/ Scott Knaster
Punished By Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes
Punished By Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes
Alfie Kohn
Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
Steve Krug
Cover Letter Magic
Cover Letter Magic
Wendy S. Enelow/ Louise Kursmark
Beginning iPhone Development: Exploring the iPhone SDK
Beginning iPhone Development: Exploring the iPhone SDK
Dave Mark/ Jeff LaMarche Please note that there is now an iPhone 3 edition of this title available!

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.

You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

You can discover more about this book, download source code, and find support forums at the book's companion site: www.iphonedevbook.com Reviews

"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil, iDev2.com

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder, iPhoneDevSDK.com

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."

—Cory Foy, at Slashdot.org Summary of Contents Welcome to the JungleAppeasing the Tiki GodsHandling Basic InteractionMore User Interface FunAutorotation and AutosizingMultiview ApplicationsTab Bars and PickersIntroduction to Table ViewsNavigation Controllers and Table ViewsApplication Settings and User DefaultsBasic Data PersistenceDrawing with Quartz and OpenGLTaps, Touches, and GesturesWhere Am I? Finding Your Way with Core LocationWhee!iPhone Camera and Photo LibraryApplication LocalizationWhere to Next?About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!
You Are Not a Gadget: A Manifesto
You Are Not a Gadget: A Manifesto
Jaron Lanier
UNIX for the Impatient
UNIX for the Impatient (2nd Edition)
Paul W. Abrahams/ Bruce R. Larson
Utopian Entrepreneur (Mediaworks Pamphlets)
Utopian Entrepreneur (Mediaworks Pamphlets)
Brenda Laurel
Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Brenda Laurel The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession." The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden?s HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples—case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.
Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains
Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains
Gunnar Liestøl, Andrew Morrison, Terje Rasmussen
The MIT Guide to Teaching Web Site Design (Technical Communication, Multimedia, and Information Systems)
The MIT Guide to Teaching Web Site Design (Technical Communication, Multimedia, and Information Systems)
Edward Barrett/ Deborah A. Levinson/ Suzana Lisanti
Community Literacy and the Rhetoric of Local Publics
Elenore Long Offering a comparative analysis of "community-literacy studies," COMMUNITY LITERACY AND THE RHETORIC OF LOCAL PUBLICS traces common values in diverse accounts of "ordinary people going public." Elenore Long offers a five-point theoretical framework. Used to review major community-literacy projects that have emerged in recent years, this local public framework uncovers profound differences, with significant consequence, within five formative perspectives: 1) the guiding metaphor behind such projects; 2) the context that defines a "local" public, shaping what is an effective, even possible performance, 3) the tenor and affective register of the discourse; 4) the literate practices that shape the discourse; and, most signficantly, 5) the nature of rhetorical invention or the generative process by which people in these accounts respond to exigencies, such as getting around gatekeepers, affirming identities, and speaking out with others across difference. COMMUNITY LITERACY AND THE RHETORIC OF LOCAL PUBLICS also examines pedagogies that educators can use to help students to go public in the course of their rhetorical education at college. the concluding chapter adapts local-public literacies to college curricula and examines how these literate moves elicit different kinds of engagement from students and require different kinds of scaffolding from teachers and community educators. A glossary and annotated bibliography provide the basis for further inquiry and research. ABOUT THE AUTHOR After completing a postdoctoral fellowship through Pittsburgh's Community Literacy Center and Carnegie Mellon University, Elenore Long continued to direct community-literacy initiatives with Wayne Peck and Joyce Baskins. With Linda Flower and Lorraine Higgins, she published LEARNING TO RIVAL: A LITERATE PRACTICE FOR INTERCULTURAL INQUIRy. They recently published a fifteen-year retrospective for the COMMUNITY LITERACY JOURNAL. She currently directs the composition program and Writers' Center at Eastern Washington University. ADVANCE PRAISE . . . "COMMUNITY LITERACY AND THE RHETORIC OF LOCAL PUBLICS is the perfect entry to the exuberant practice of literacy in community. It brings contemporary research to life-in people, stories, and purposes. And it documents the amazingly diverse ways ordinary people go public. Moreover, Elenore Long's imaginative theoretical framework lets us understand and critically compare alternative images of local public life-from the literate worlds of church women, writing groups, and street gangs to the performances of community organizing, street theater, and local think tanks. Long's analytical and profoundly rhetorical insight is to compare community literacies in terms of their framing metaphors, privileged practices, and processes of rhetorical invention. And that is perhaps what makes the final chapter such a pedagogical powerhouse-a brilliantly critical and concrete guide to supporting our students and ourselves in local literate action." -Linda Flower, Carnegie Mellon "Elenore Long's COMMUNITY LITERACY AND THE RHETORIC OF LOCAL PUBLICS begins to articulate a history for community literacy studies, and such a history is essential for helping us figure out where we are going with this area of inquiry. Long provides a new set of tools as well, and her local publics framework, in particular, will prove valuable to researchers and teachers alike." -Jeff Grabill
Photoshop CS for Windows & Macintosh (Visual QuickStart Guide)
Photoshop CS for Windows & Macintosh (Visual QuickStart Guide)
Elaine Weinmann/ Peter Lourekas
Dark Fiber: Tracking Critical Internet Culture (Electronic Culture: History, Theory, and Practice)
Dark Fiber: Tracking Critical Internet Culture (Electronic Culture: History, Theory, and Practice)
Geert Lovink
CSS Hacks and Filters: Making Cascading Stylesheets Work
CSS Hacks and Filters: Making Cascading Stylesheets Work
Joseph W. Lowery
User: InfoTechnoDemo (Mediawork Pamphlet)
User: InfoTechnoDemo (Mediawork Pamphlet)
Peter Lunenfeld In these essays, Peter Lunenfeld does theory and criticism "in real time," looking at (among other subjects) art, video games, book design, "techno-masturbation," The Matrix, and life extension diets. "Readers will have to determine for themselves," he writes, "if this range is symptomatic of pluralism or promiscuity." User illuminates the patterns and repetitions that link—for example—nanotechnology to electronic music, artist/archivist Harry Smith to architect/superstar Rem Koolhaas, Pontiacs to open source software. And User offers a reading experience that is more vivid than most: Mieke Gerritzen's bold visuals create a book that is also a designed object—a compact matrix of words and image as potent as a smart bomb.

User is not a manifesto. Lunenfeld means these essays—which were written originally for the international magazine artext—to be translator utilities, bridging the gap between the art world and the design establishment, between journalism and the seminar room. Pondering the "permanent present" of today's visual culture, Lunenfeld blames the twenty-first century's inability to imagine the future on a movie and an interface: the too-influential aesthetic of Blade Runner and the ubiquitous desktop of nested files, icons, trash cans, and cascading windows, he argues, have become impediments to our thinking beyond the present. Lunenfeld writes about Euro-Disney, Matthew Barney, the VHS pornucopia that killed off Betamax, the computer as a "solitude enhancement machine," our embarrassing Y2K hysteria (when TEOTWAWKI—The End of the World As We Know It—didn't happen), and other faces of what he calls "that overwhelming diversity which for lack of a better term we call the present."
Short Guide to Writing, A
Short Guide to Writing, A
Steven Lynn
Minimal Perl: For UNIX and Linux People
Minimal Perl: For UNIX and Linux People
Tim Maher
Collaborative Learning Techniques: A Handbook for College Faculty
Collaborative Learning Techniques: A Handbook for College Faculty
Elizabeth Barkley/ K. Patricia Cross/ Claire Howell Major
Twitter API: Up and Running: Learn How to Build Applications with the Twitter API
Twitter API: Up and Running: Learn How to Build Applications with the Twitter API
Kevin Makice This groundbreaking book provides you with the skills and resources necessary to build web applications for Twitter. Perfect for new and casual programmers intrigued by the world of microblogging, Twitter API: Up and Running carefully explains how each part of Twitter's API works, with detailed examples that show you how to assemble those building blocks into practical and fun web applications. You'll also get a complete look at Twitter culture and learn how it has inspired programmers to build hundreds of tools and applications. With this book, you will:Explore every component of a Twitter application and learn how the API responds
Get the PHP and MySQL code necessary to build your own applications, with explanations of how these ingredients workLearn from real-world Twitter applications created just for this book
Discover the most interesting and useful Twitter programs—and get ideas for creating your own—with the book's Twitter application directory.

Twitter offers a new way to connect with people on the Internet, and Twitter API: Up and Running takes you right to the heart of this technology.

"Twitter API: Up and Running is a friendly, accessible introduction to the Twitter API. Even beginning web developers can have a working Twitter project before they know it. Sit down with this for a weekend and you're on your way to Twitter API mastery."
—Alex Payne, Twitter API Lead

"Twitter API: Up and Running is a very comprehensive and useful resource—any developer will feel the urge to code a Twitter-related application right after finishing the book!"
—The Lollicode team, creators of Twitscoop
Women, Art, and Technology (Leonardo Books)
Women, Art, and Technology (Leonardo Books)
Judy Malloy
The Elements of User Interface Design
The Elements of User Interface Design
Theo Mandel
The Language of New Media (Leonardo Books)
The Language of New Media (Leonardo Books)
Lev Manovich
Extreme Programming Examined
Extreme Programming Examined
Giancarlo Succi/ Michele Marchesi
Project Cool Guide to XML for Web Designers
Project Cool Guide to XML for Web Designers
Teresa A. Martin
Understanding Comics: The Invisible Art
Understanding Comics: The Invisible Art
Scott Mccloud
Radiant Textuality: Literature after the World Wide Web
Radiant Textuality: Literature after the World Wide Web
Jerome McGann
Seeing & Writing
Seeing & Writing
Donald McQuade/ Christine McQuade
Understanding by Design
Understanding by Design
Grant Wiggins/ Jay McTighe What is understanding and how does it differ from knowing? What do we want students to understand and be able to do? What enduring knowledge is worth understanding? How will we know that students truly understand and can apply knowledge in a meaningful way? How can we design our courses and units to emphasize understanding and "uncoverage" rather than "coverage"? Understanding by Design explores these questions and provides practical solutions for the teacher-designer.

The book opens by analyzing the logic of backward design as an alternative to coverage and activity-oriented plans. Though backward from habit, this approach brings more focus and coherence to instruction.

Authors Wiggins and McTighe propose a multifaceted approach, with the six "facets" of understanding. The facets combine with backward design to provide a powerful, practical framework for designing curriculum, assessment, and instruction.

Beyond its theories, Understanding by Design offers practical design tools, including criteria for selecting "big ideas" worthy of deep understanding, strategies for framing units of study around essential questions, a continuum of assessment methods for determining the degree to which students understand, and the WHERE framework, which enhances student engagement and "rethinking." The book concludes with a unit design template and standards to support quality control at the local level.

Understanding by Design will help educators enhance their understanding of understanding, so that the curriculum and assessments they design truly focus on enhancing the understanding of their students.
Linux in a Nutshell, 2nd Edition (O'Reilly Nutshell)
Linux in a Nutshell, 2nd Edition (O'Reilly Nutshell)
Ellen Siever/ The staff of O'Reilly Media
Building powerful and robust websites with Drupal 6
Building powerful and robust websites with Drupal 6
David Mercer In Detail

Drupal is a hugely popular and widely celebrated open-source Content Management System that is day-by-day becoming the first choice of people for building blogs and other websites. Sir Tim Berners-Lee (the father of the Internet), Hillary Clinton, and many others utilize Drupal to fulfil their online requirements.

Drupal is an elegantly designed, well-supported and flexible platform that anyone can use in order to create their own website. With such a powerful tool at your fingertips there is no longer any need to pay professionals to design a site when you can do the same job yourself absolutely free. All it takes is a bit of practice!

This book meets the booming demand for well presented, clear, concise, and above all practical information on how to move from knowing you want a website all the way through to designing and building it like a pro, and finally successfully managing and maintaining it.

Experienced technical author David Mercer expertly guides the reader through all the stages of building a professional website in a plain, articulate manner. Aimed in particular at beginners to Drupal, this book will allow readers to advance rapidly up the learning curve to the point where they can tackle any problem with confidence.

What you will learn from this book?
Plan and consider various design aspects of your siteInstall, set up, and configure a Drupal development machineFind your way around the vast array of Drupal settings with easeAdd and work with modules to enhance your website's functionalityControl and manage your site's contentDeal with security issues, users, and access controlImplement a customized interface for your websiteAdd powerful new features and learn advanced techniquesDeploy, manage, and maintain your website

Approach

Written in the same style as the original Drupal title, this book is a pragmatic look at the steps necessary to get a website up and running. Drawing on years of writing experience, David Mercer utilizes a friendly, engaging style that is both clear and concise - perfect for the Drupal newbie.

Who this book is written for?

This book is for people with little or no experience in website design, people who are not familiar with PHP, MySQL or HTML, and above all people with little to no experience in using Drupal. Even intermediate Drupal users will find this book of interest although it is specifically aimed at pushing beginners up the learning curve.
Eric Meyer on CSS: Mastering the Language of Web Design (VOICES)
Eric Meyer on CSS: Mastering the Language of Web Design (VOICES)
Eric Meyer There are several other books on the market that serve as in-depth technical guides or reference books for CSS. None, however, take a more hands-on approach and use practical examples to teach readers how to solve the problems they face in designing with CSS - until now. Eric Meyer provides a variety of carefully crafted projects that teach how to use CSS and why particular methods were chosen. The web site includes all of the files needed to complete the tutorials in the book. In addition, bonus information is be posted.
CSS Pocket Reference (Pocket Reference (O'Reilly))
CSS Pocket Reference (Pocket Reference (O'Reilly))
Eric Meyer
Cascading Style Sheets 2.0 Programmer's Reference
Cascading Style Sheets 2.0 Programmer's Reference
Eric A. Meyer The most authoritative quick reference available for CSS programmers. This handy resource gives you programming essentials at your fingertips, including all the new tags and features in CSS 2.0. You'll get concise information on designing and deploying complex style sheets as well as details on browser support.
Visual Function: An Introduction to Information Design
Visual Function: An Introduction to Information Design
Paul Mijksenaar Visual Function: An Introduction to Information Design presents and discusses a variety of graphics used in transmitting information, analyzing signs, graphs, and charts through a method similar to that found in Edward Tufte's books (Envisioning Information and The Visual Display of Quantitative Information), which have had an enormous influence on today's graphic designers. With copious color and black-and-white illustrations, this book examines airplane safety cards, street maps, road signs, instruction booklets, corporate logos, subway guides, magazine advertisements, cookbooks, computer diagrams, and car manuals, all as a means of explaining how information can be conveyed without words.

Paul Mijksenaar is a professor at the Faculty of Industrial Design Engineering at Delft University of Technology, the Netherlands. He is the author of numerous publications on design.
Sound Unbound: Sampling Digital Music and Culture
Sound Unbound: Sampling Digital Music and Culture
Paul D. Miller
Interaction Design for Complex Problem Solving: Developing Useful and Usable Software (Interactive Technologies)
Interaction Design for Complex Problem Solving: Developing Useful and Usable Software (Interactive Technologies)
Barbara Mirel Software for complex problem solving can dazzle people with advanced features and alluring visuals, but when actually put to use it often disappoints and even frustrates users. This software rarely follows the user's own work methods, nor does it give people the degree of control and choice that they truly need.

This book presents a groundbreaking approach to interaction design for complex problem solving applications. The author uses her vast field experience to present a new way of looking at the whole process, and treats complex problem solving software and web applications as a distinct class with its own set of usefulness demands and design criteria. This approach highlights integrated interactions rather than discrete actions, clearly defines what makes problem solving complex, and explores strategies for analyzing, modeling, and designing for exploratory inquiries.

·In depth case studies ranging from IT troubleshooting to marketing analysis to risk assessments in healthcare show exactly where and what goes wrong in real world activities and how to improve them.

·Presents a system and framework for analyzing complex work and takes the mystery out of eliciting patterns of work and their meanings.

·Offers new perspectives for support and new design strategies for building the right models into programs so that they effectively address users' dynamic work.

·Allows designers to turn findings into useful designs for problems that require users to create new knowledge but with no one right answer and with many methods of reaching solutions.
Modernity and Technology
Modernity and Technology
Thomas J. Misa, Philip Brey, Andrew Feenberg If asked, most people would agree that there are deep connections between technology and the modern world, and even that technology is the truly distinctive feature of modernity. Until recently, however, there has been surprisingly little overlap between technology studies and modernity theory. The goal of this ambitious book is to lay the foundations for a new interdisciplinary field by closely examining the co-construction of technology and modernity. The book is divided into three parts. Part I lays the methodological groundwork for combining studies of technology and modernity, while integrating ideas drawn from feminism, critical theory, philosophy, sociology, and socioeconomics. Part II continues the methodological discussion, focusing on specific sociotechnical systems or technologies with prominent relations to modernity. Part III introduces practical and political issues by considering alternative modes of technology development and offering critiques of modern medicine, environmental technology, international development, and technology policy. The book as a whole suggests a broad research program that is both academic and applied and that will help us understand how contemporary societies can govern technologies instead of being governed by them.
City of Bits: Space, Place, and the Infobahn
City of Bits: Space, Place, and the Infobahn
William J. Mitchell Visit the City of Bits Web site
Breaking Down the Digital Walls: Learning to Teach in a Post-Modem World (Suny Series, Education and Culture)
Breaking Down the Digital Walls: Learning to Teach in a Post-Modem World (Suny Series, Education and Culture)
R. W. Burniske/ Lowell Monke An exploration of the benefits and problems of using the Internet in education.
Rebel Code: Linux and the Open Source Revolution
Rebel Code: Linux and the Open Source Revolution
Glyn Moody A high-velocity chronicle of the open-source transformation taking place in computing. "Open source" began as the mantra of a small group of idealistic hackers and has blossomed into the all-important slogan for progressive business and computing. This fast-moving narrative starts at ground zero, with the dramatic incubation of open-source software by Linux and its enigmatic creator, Linus Torvalds. With firsthand accounts, it describes how a motley group of programmers managed to shake up the computing universe and cause a radical shift in thinking for the post-Microsoft era. A powerful and engaging tale of innovation versus big business, Rebel Code chronicles the race to create and perfect open-source software, and provides the ideal perch from which to explore the changes that cyberculture has engendered in our society. Based on over fifty interviews with open-source protagonists such as Torvalds and open source guru Richard Stallman, Rebel Code captures the voice and the drama behind one of the most significant business trends in recent memory.
Information Architecture for the World Wide Web
Information Architecture for the World Wide Web
Louis Rosenfeld/ Peter Morville Some web sites "work" and some don't. This book shows how to use both aesthetics and mechanics to design distinctive, cohesive web sites that "work." Most books on web development concentrate either on the aesthetics or the mechanics of a site. This book focuses on the framework that holds the two together. Information Architecture for the World Wide Web shows how to apply principles of architecture and library science to design web sites and intranets that are easy to use, manage, and expand. It's for novice designers who want to avoid the pitfalls of poorly designed sites; experienced designers who've created sites but realize something "is missing"; and programmers and administrators who are comfortable with HTML, CGI, and Java but want to organize their web pages into a cohesive site. Special attention is given to:The process behind architecting a large, complex siteWeb site hierarchy design and organizationTechniques for making a site easier to search
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
Louis Rosenfeld/ Peter Morville Today's web sites have moved far beyond "brochureware". They are larger and more complex, have great strategic value to their sponsors, and their users are busier and less forgiving. Designers, information architects, and web site managers are required to juggle vast amounts of information, frequent changes, new technologies, and sometimes even multiple objectives, making some web sites look like a fast-growing but poorly planned city-roads everywhere, but impossible to navigate. Information Architecture for the World Wide Web, 2nd Edition, shows you how to blend aesthetics and mechanics for distinctive, cohesive web sites that work. Most books on web development concentrate on either the graphics or the technical issues of a site. This book focuses on the framework that holds the two together. By applying the principles outlined in this completely updated classic, you'll build web sites and intranets that are easier to navigate and appealing to your users, as well as scalable and simple to maintain.
The Nature of Computer Games: Play As Semiosis (Digital Formations;, V. 16,)
The Nature of Computer Games: Play As Semiosis (Digital Formations;, V. 16,)
David Myers
Keynote for Mac OS X (Visual QuickStart Guide)
Keynote for Mac OS X (Visual QuickStart Guide)
Tom Negrino
Designing Web Usability
Designing Web Usability
Jakob Nielsen
Emotional Design: Why We Love (Or Hate) Everyday Things
Emotional Design: Why We Love (Or Hate) Everyday Things
Donald A. Norman
Sams Teach Yourself XML in 21 Days
Sams Teach Yourself XML in 21 Days
Simon North
Game Development Essentials: An Introduction
Game Development Essentials: An Introduction
Jeannie Novak
Publishing in Rhetoric and Composition
Publishing in Rhetoric and Composition
Gary A. Olson
Peer-to-Peer : Harnessing the Power of Disruptive Technologies
Peer-to-Peer : Harnessing the Power of Disruptive Technologies
Andy Oram
Programming Perl
Programming Perl (3rd Edition)
Larry Wall/ Tom Christiansen/ Jon Orwant
Web Accessibility for People with Disabilities (R & D Developer Series) (R & D Developer Series)
Web Accessibility for People with Disabilities (R & D Developer Series) (R & D Developer Series)
Mike Paciello
Method Meets Art: Arts-Based Research Practice
Method Meets Art: Arts-Based Research Practice
Patricia Leavy PhD This book presents the first comprehensive introduction to arts-based research (ABR) practices, which scholars in multiple disciplines are fruitfully using to reveal information and represent experiences that traditional methods cannot capture. Each of the six major ABR genres—narrative inquiry, poetry, music, performance, dance, and visual art—is covered in chapters that introduce key concepts and tools and present an exemplary research article by a leading ABR practitioner. Patricia Leavy discusses the kinds of research questions these innovative approaches can address and offers practical guidance for applying them in all phases of a research project, from design and data collection to analysis, interpretation, representation, and evaluation. Chapters include checklists to guide methodological decision making, discussion questions, and recommended print and online resources. (20100924)
HTML5: Up and Running
HTML5: Up and Running
Mark Pilgrim
Online Communities: Designing Usability and Supporting Sociability
Online Communities: Designing Usability and Supporting Sociability
Jenny Preece
Discussion as a Way of Teaching: Tools and Techniques for Democratic Classrooms
Discussion as a Way of Teaching: Tools and Techniques for Democratic Classrooms
Stephen D. Brookfield/ Stephen Preskill
The Associated Press Stylebook
The Associated Press Stylebook
Associated Press Fully revised and updated, the essential handbook for all writers, editors, students, and public relations specialists.

More people write for the Associated Press than for any newspaper in the world, and writers have bought more copies of The AP Stylebook than of any other journalism reference. With this essential guide in hand, any writer can learn to communicate with the clarity and professionalism for which the Associated Press is famous. Fully revised and updated, this edition contains over 5,000 A to Z entries—including more than 50 new ones—laying out the AP's rules on grammar, spelling, punctuation, capitalization, abbreviation, and word and numeral usage. Comprehensive and easy to use, The AP Stylebook provides the facts and references necessary to write accurately about the world today: correct names of countries and organizations, Internet language and search techniques, language to avoid, common trademarks, and the unique guidelines for business and sports reporting. The final word on media law, The AP Stylebook also includes an invaluable section dedicated to crucial advice on how writers can guard against libel and copyright infringement. The veritable "journalist's bible," this is the one reference that working writers cannot afford to be without.

With more than 50 new entries plus updates of more than 100 others, The AP Stylebook includes such features as:
* An A to Z listing of guides to capitalization, abbreviation, spelling, numerals, and usage
* Internet guidelines
* Sports guidelines and style
* Business guidelines and style
* A guide to punctuation
* Supreme Court decisions regarding libel law
* Summary of First Amendment rules
* The right of privacy
* Copyright guidelines
* Proofreaders' marks
Photoshop Type Effects Visual Encyclopedia (VOICES)
Photoshop Type Effects Visual Encyclopedia (VOICES)
Roger Pring The ultimate rich resource for amazing type design with Photoshop. Nothing can ruin a stunning piece of art quicker than finishing it off with poorly executed type effects. The Photoshop Type Effects Encyclopedia is a non-linear tutorial and a visual reference walking users step-by-step through complete details for designing professional level type effects. The book is organized into two general parts: a contextualizing introduction; and the actual encyclopedia, with rich illustrations of what each effect looks like, how to create the effect (including screenshots and other illustrations showing the step-by-step progress of each effect), and how to do your own variations of the effect. Each page is easy to read and follow, yet is packed with information.
FileMaker Pro 8: The Missing Manual
FileMaker Pro 8: The Missing Manual
Geoff Coffey/ Susan Prosser
MySQL Pocket Reference: SQL Functions and Utilities (Pocket Reference (O'Reilly))
MySQL Pocket Reference: SQL Functions and Utilities (Pocket Reference (O'Reilly))
George Reese
The Two Virtuals: New Media and Composition (New Media Theory)
The Two Virtuals: New Media and Composition (New Media Theory)
Alexander Reid In THE TWO VIRTUALS, Alex Reid shows that to understand the relationship between our traditional, humanistic realm of thought, subjectivity, and writing and the emerging virtual space of networked media, we need to recognize the common material space they share. The book investigates this shared space through a study of two, related conceptions of the virtual. The first virtual is quite familiar; it is the virtual reality produced by modern computing and networks. The second, less familiar, virtual comes from philosophy. It lies in the periphery of more familiar postmodern concepts, such as deconstruction, the rhizome, and simulation. In drawing the connection between the two virtuals of philosophy and networked media, Reid draws upon research in computers and writing, rhetoric and composition, new media studies, postmodern and critical theory, psychology, economics, anthropology, and robotics. ABOUT THE AUTHOR Alex Reid is an associate professor and the director of Professional Writing at the State University of New York College at Cortland. His scholarship focuses on the relationship between writing, pedagogy, and emerging technologies and has appeared in journals such as KAIROS: A JOURNAL OF RHETORIC, TECHNOLOGY, AND PEDAGOGY, THEORY & EVENT, and CULTURE MACHINE, as well as in collections such as CULTURE SHOCK AND THE PRACTICE OF THE PROFESSION: TRAINING THE NEXT WAVE IN RHETORIC AND COMPOSITION, and TECHKNOWLEDGIES: NEW CULTURAL IMAGINARIES IN THE HUMANITIES, ARTS, & TECHNOSCIENCES. He maintains a blog, DIGITAL DIGS, on the issues of new media, writing, and higher education at alexreid.typepad.com.
Programmer's Guide to Internet Mail (HP Technologies)
Programmer's Guide to Internet Mail (HP Technologies)
John Rhoton
HTML and XHTML Pocket Reference (Pocket Reference (O'Reilly))
HTML and XHTML Pocket Reference (Pocket Reference (O'Reilly))
Jennifer Niederst Robbins
Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics
Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics
Jennifer Niederst Robbins
PNG: The Definitive Guide (O'Reilly Nutshell)
PNG: The Definitive Guide (O'Reilly Nutshell)
Greg Roelofs
Fundamentals of Game Design (Game Design and Development Series)
Fundamentals of Game Design (Game Design and Development Series)
Ernest Adams/ Andrew Rollings
Writing Winning Business Proposals: Your Guide to Landing the Client, Making the Sale and Persuading the Boss
Writing Winning Business Proposals: Your Guide to Landing the Client, Making the Sale and Persuading the Boss
Richard C. Freed/ Joe Romano
Maximum Accessibility: Making Your Web Site More Usable for Everyone
Maximum Accessibility: Making Your Web Site More Usable for Everyone
John M. Slatin/ Sharron Rush
Data Modeling (Contemporary Issues in Information Systems)
Data Modeling (Contemporary Issues in Information Systems)
G. Lawrence Sanders Focusing on fundamental data modeling concepts, this text prepares readers to design, build, and implement systems of higher organizational value.
Designing Large-Scale Web Sites: A Visual Design Methodology
Designing Large-Scale Web Sites: A Visual Design Methodology
Darrell Sano A proven methodology for creating sophisticated, visually appealing Web sites for business, education, and entertainment interests

No longer just a research or academic reference library, the Net is on its way to becoming the ultimate interactive medium of worldwide commerce, education, and entertainment. That's why anyone involved in designing today's increasingly sophisticated Web sites needs to know a lot more than just a handful of HTML protocols. To design a usable and appealing site capable of handling complex human interactions, you need to know how to effectively apply the principles of visual and user-interface design. Now this book shows you how.

Written by a professional user-interface and graphic designer with extensive experience designing large-scale Web sites, this book gives you a complete methodology to use when planning, designing, and developing full-featured, interactive Web sites. Working within the framework of user-interface design principles, and using many detailed examples to illustrate his points, Darrell Sano walks you through the entire process—from setting objectives and defining user and content limitations, to visual design techniques for effective page layout.

Shows you how to apply user-interface design, graphic design, and software engineering strategies and techniques to designing large-scale Web sites Explores many critical site development issues, including organizing and prioritizing content, supporting user tasks and goals, and advanced layout and design techniques, including Netscape 2.0 Frameset documentsFeatures dozens of examples of effective Web site design, including a stunning 8-page full-color gallery of Web pages illustrating the concepts presented in the book

DARRELL SANO is a user-interface designer with Netscape, specializing in the planning and design of large-scale Web sites for commerce and communication. A former interface designer for Silicon Graphics and Sun Microsystems, he has taught user-interface design at various conferences and events, including the MIT X Consortium Technical Conference, ACM SIGCHI, and the American Center for Design. While at Sun, he was the designer of the server for the world's most popular sporting event, the WorldCupUSA94.

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Designing Visual Interfaces: Communication Oriented Techniques
Designing Visual Interfaces: Communication Oriented Techniques
Kevin Mullet/ Darrell Sano Ironically, many designers of graphical user interfaces are not always aware of the fundamental design rules and techniques that are applied routinely by other practitioners of communication-oriented visual design — techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture — and applies them to various graphical user interface problems experienced in commercial software development. Describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style. Focuses on techniques that will not only improve the aesthetics of the visual display, but, because they promote visual organization, clarity, and conciseness, will also enhance the usability of the product. Includes a catalog of common errors drawn from existing GUI applications and environments to illustrate practices that should be avoided in developing applications. For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays.
Interactivity By Design
Interactivity By Design
Ray Kristof/ Amy Satran
Institutionalization of Usability: A Step-by-Step Guide
Institutionalization of Usability: A Step-by-Step Guide
Eric Schaffer
Designing CSS Web Pages (VOICES)
Designing CSS Web Pages (VOICES)
Christopher Schmitt
Shaping the Network Society: The New Role of Civil Society in Cyberspace
Shaping the Network Society: The New Role of Civil Society in Cyberspace
Douglas Schuler, Peter Day
Use Case Driven Object Modeling with UML : A Practical Approach (Addison-Wesley Object Technology Series) (The Addison-Wesley Object Technology Series)
Use Case Driven Object Modeling with UML : A Practical Approach (Addison-Wesley Object Technology Series) (The Addison-Wesley Object Technology Series)
Doug Rosenberg/ Kendall Scott
Literacy, Technology and Society: Confronting the Issues
Literacy, Technology and Society: Confronting the Issues
Gail E. Hawisher/ Cynthia L. Selfe Designed to help readers become critical thinkers about technology not simply consumers of technology. The readings span a broad range of topics and genres (and include alternative readings available on a World Wide Web site connected to the book). An abundance of writing-to-learn and writing-to-communicate assignments provide practice in crafting reflective pieces, thoughtful analyses of issues, argumentative discourse, research proposals, multimedia projects, and other kinds of electronic writing aimed at on-line discussion groups.
Sf Writer
Sf Writer
John J. Ruszkiewicz/ Maxine Hairston/ Daniel E. Seward
sendmail 8.13 Companion
sendmail 8.13 Companion
Bryan Costales/ George Jansen/ Claus Assmann/ Gregory Shapiro
Drupal 5 Themes
Drupal 5 Themes
Ric Shreves
Tracing Genres through Organizations: A Sociocultural Approach to Information Design (Acting with Technology)
Tracing Genres through Organizations: A Sociocultural Approach to Information Design (Acting with Technology)
Clay Spinuzzi
Shaping Things (Mediaworks Pamphlets)
Shaping Things (Mediaworks Pamphlets)
Bruce Sterling * * * * * "Shaping Things is about created objects and the environment, which is to say, it's about everything," writes Bruce Sterling in this addition to the Mediawork Pamphlet series. He adds, "Seen from sufficient distance, this is a small topic."

Sterling offers a brilliant, often hilarious history of shaped things. We have moved from an age of artifacts, made by hand, through complex machines, to the current era of "gizmos." New forms of design and manufacture are appearing that lack historical precedent, he writes; but the production methods, using archaic forms of energy and materials that are finite and toxic, are not sustainable. The future will see a new kind of object—we have the primitive forms of them now in our pockets and briefcases: user-alterable, baroquely multi-featured, and programmable—that will be sustainable, enhanceable, and uniquely identifiable. Sterling coins the term "spime" for them, these future manufactured objects with informational support so extensive and rich that they are regarded as material instantiations of an immaterial system. Spimes are designed on screens, fabricated by digital means, and precisely tracked through space and time. They are made of substances that can be folded back into the production stream of future spimes, challenging all of us to become involved in their production. Spimes are coming, says Sterling. We will need these objects in order to live; we won't be able to surrender their advantages without awful consequences.

The vision of Shaping Things is given material form by the intricate design of Lorraine Wild. Shaping Things is for designers and thinkers, engineers and scientists, entrepreneurs and financiers—and anyone who wants to understand and be part of the process of technosocial transformation.
Regular Expression Pocket Reference: Regular Expressions for Perl, Ruby, PHP, Python, C, Java and .NET (Pocket Reference (O'Reilly))
Regular Expression Pocket Reference: Regular Expressions for Perl, Ruby, PHP, Python, C, Java and .NET (Pocket Reference (O'Reilly))
Tony Stubblebine
Digital Cityscapes: Merging Digital and Urban Playspaces (Digital Formations)
Digital Cityscapes: Merging Digital and Urban Playspaces (Digital Formations)
Adriana de Souza e Silva/ Daniel M. Sutko
The Wealth of Reality: An Ecology of Composition
The Wealth of Reality: An Ecology of Composition
Margaret A. Syverson
The Writing Teacher's Sourcebook
The Writing Teacher's Sourcebook
Edward P. J. Corbett/ Nancy Myers/ Gary Tate
Programming PHP
Programming PHP
Rasmus Lerdorf/ Kevin Tatroe
DHTML and CSS for the World Wide Web, Second Edition (Visual QuickStart Guide)
DHTML and CSS for the World Wide Web, Second Edition (Visual QuickStart Guide)
Jason Cranford Teague
DHTML and CSS Advanced: Visual QuickPro Guide
DHTML and CSS Advanced: Visual QuickPro Guide
Jason Cranford Teague
PHP and MySQL Web Development, Second Edition
PHP and MySQL Web Development, Second Edition
Luke Welling/ Laura Thomson
Prefiguring Cyberculture: An Intellectual History
Prefiguring Cyberculture: An Intellectual History
Darren Tofts, Annemarie Jonson, Alessio Cavallaro
Tog on Software Design
Tog on Software Design
Bruce Tognazzini
Robin Williams Design Workshop
Robin Williams Design Workshop
Robin Williams/ John Tollett
Perl Cookbook
Perl Cookbook
Tom Christiansen/ Nathan Torkington
Lifehacker: 88 Tech Tricks to Turbocharge Your Day
Lifehacker: 88 Tech Tricks to Turbocharge Your Day
Gina Trapani
Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development (3rd Edition)
Stephen M. Alessi/ Stanley R. Trollip
Envisioning Information
Envisioning Information
Edward R. Tufte
The Visual Display of Quantitative Information
The Visual Display of Quantitative Information
Edward R. Tufte
Visual Explanations: Images and Quantities, Evidence and Narrative
Visual Explanations: Images and Quantities, Evidence and Narrative
Edward R. Tufte Describes design strategies - the proper arrangement in space and time of images, words, and numbers - for presenting information about motion, process, mechanism, cause, and effect. Examines the logic of depicting quantitative evidence.
Visual & Statistical Thinking: Displays of Evidence for Decision Making
Visual & Statistical Thinking: Displays of Evidence for Decision Making
Edward R. Tufte
The Cognitive Style of Power Point
The Cognitive Style of Power Point
Edward R. Tufte
The Wired Homestead: An MIT Press Sourcebook on the Internet and the Family (MIT Press Sourcebooks)
The Wired Homestead: An MIT Press Sourcebook on the Internet and the Family (MIT Press Sourcebooks)
Joseph Turow, Andrea L. Kavanaugh
Sams Teach Yourself Web Publishing with HTML 4 in 21 Days
Sams Teach Yourself Web Publishing with HTML 4 in 21 Days (2nd Edition)
Laura Lemay/ Denise Tyler
Beginning Php 4 (Programmer to Programmer)
Beginning Php 4 (Programmer to Programmer)
Chris Lea/ Allan Kent/ Ganesh Prasad/ Chris Ullman
Internet Invention: From Literacy to Electracy
Internet Invention: From Literacy to Electracy
Gregory L. Ulmer A “next generation” textbook for online writing and design, Internet Invention supplements existing print and web primers on HTML and graphics production with a program that puts these tools and techniques to work with a purpose.

 

 Designed as a passage from the more familiar rhetoric of the page to the less familiar one of the screen, this text is a hybrid workbook-reader-theory with chapters divided into the following sub-genres: Studio, Remakes, Lectures, The Ulmer File, and Office. These sections offer a sequence of interconnected Web writing assignments, rhetorical meditations, scholarly discussions, case studies, and pedagogical metacommentary, which together combine to form a truly unique contribution to the body of rhetorical theory and practice in the age of the digital text.

 

Ulmer uses the invention of literacy by the Ancient Greeks as a model for the invention of “electracy” (which is to digital media what literacy is to print). Internet Invention brings the students into the process of invention, in every sense of the word. The book takes students through a series of Web assignments and exercises designed to organize their creative imagination, using a virtual consulting agency – “The EmerAgency” – as a vehicle for students to discover the potential for the Web to act as a setting for community problem solving.
Writing and the Digital Generation: Essays on New Media Rhetoric
Writing and the Digital Generation: Essays on New Media Rhetoric
Heather Urbanski
Pro Drupal Development, Second Edition (Beginning from Novice to Professional)
Pro Drupal Development, Second Edition (Beginning from Novice to Professional)
John K. VanDyk
Professional XML Databases
Professional XML Databases
Kevin Williams/ Michael Brundage/ Patrick Dengler/ Jeff Gabriel/ Andy Hoskinson/ Michael Kay/ Thomas Maxwell/ Marcelo Ochoa/ Johnny Papa/ Mohan Vanmane : In this book, we look at how to integrate XML into your current relational data source strategies. With the increasing amount of data stored in relational databases, and the importance of XML as a format for marking up data - whether it be for storage, display, interchange, or processing - you need to have command of four key skills: understanding how to structure, process, access, and store your data.

By introducing guidelines for how to model your XML documents in relational databases and how to model relational database information as XML, we will establish structures that enable quick and efficient access, and make our data more flexible. We then look at the developer's XML toolbox, discussing associated technologies and strategies that will help us in describing, processing, and manipulating data. We also discuss common techniques for data access, data warehousing, transmission, and marshalling and presentation, giving working examples in every chapter.

Whether you are using XML for storage, as an interchange format, or for display, this book looks at some of the key issues you should be aware of when structuring, processing, accessing, and storing your documents.
The Art and Science of Web Design
The Art and Science of Web Design
Jeffrey Veen The Art & Science of Web Design will help you understand the Web from the inside. It is structured around core Web concepts that often get only a passing mention in books on Web design. This book is not a reference book or a style guide. It is your mentor, whispering in your ear all the answers to those ubiquitous questions, and reminding us that there are now new rules and new ways to break them.
SQL Queries for Mere Mortals(R): A Hands-On Guide to Data Manipulation in SQL (For Mere Mortals)
SQL Queries for Mere Mortals(R): A Hands-On Guide to Data Manipulation in SQL (For Mere Mortals)
Michael J. Hernandez/ John L. Viescas Helps new users learn the foundations of SQL queries, and will prove to be an essential reference guide for intermediate and advanced users. Softcover. DLC: SQL (Computer program language).
Cross-Talk in Comp Theory: A Reader
Cross-Talk in Comp Theory: A Reader
Victor Villanueva
First Person: New Media as Story, Performance, and Game
First Person: New Media as Story, Performance, and Game
Noah Wardrip-Fruin, Pat Harrigan
Technology and Social Inclusion: Rethinking the Digital Divide
Mark Warschauer Much of the discussion about new technologies and social equality has focused on the oversimplified notion of a "digital divide." Technology and Social Inclusion moves beyond the limited view of haves and have-nots to analyze the different forms of access to information and communication technologies. Drawing on theory from political science, economics, sociology, psychology, communications, education, and linguistics, the book examines the ways in which differing access to technology contributes to social and economic stratification or inclusion. The book takes a global perspective, presenting case studies from developed and developing countries, including Brazil, China, Egypt, India, and the United States. A central premise is that, in today's society, the ability to access, adapt, and create knowledge using information and communication technologies is critical to social inclusion. This focus on social inclusion shifts the discussion of the "digital divide" from gaps to be overcome by providing equipment to social development challenges to be addressed through the effective integration of technology into communities, institutions, and societies. What is most important is not so much the physical availability of computers and the Internet but rather people's ability to make use of those technologies to engage in meaningful social practices.
Designing Web Graphics.3
Designing Web Graphics.3 (3rd Edition)
Lynda Weinman Designing Web Graphics.3 is being completely revised and updated to cover the latest web technologies. The book will feature all new images and text, a new interior design, and a new cover. Written in Lynda's trademark style, Designing Web Graphics.3 will provide extensive step-by-step coverage of how today's best and most-used web tools, including Adobe Photoshop, Adobe Illustrator, Paint Shop Pro, Photo-Paint and more are used to create web images and media. Designing Web Graphics.3 will also include real-world examples, case studies, and galleries of the webs best content. The book will cover the following new topics: HTML editors; Web strategies; Cross-platform and cross-browser fonts; Tools for optimization; Understanding links; Color theory; Plug-ins; Using frames for alignment; Using tables for margins; Using tables for animation; Cascading style sheets; Fixing bad scans; DHTML; QuickTime 3.0; WebTV; Flash, RealAudio; RealVideo; Dreamweaver; Fireworks; and ImageReady.
Pro Drupal Development
Pro Drupal Development
John K. VanDyk/ Matt Westgate Pro Drupal Development is strongly recommended for any PHP programmer who wants a truly in-depth look at how Drupal works and how to make the most of it.

— Michael J. Ross, Web developer/Slashdot contributor

Drupal is one of the most popular content management systems in use today. With it, you can create a variety of community-driven sites, including blogs, forums, wiki-style sites, and much more. Pro Drupal Development was written to arm you with knowledge to customize your Drupal installation however you see fit. The book assumes that you already possess the knowledge to install and bring a standard installation online. Then authors John VanDyk and Matt Westgate delve into Drupal internals, showing you how to truly take advantage of its powerful architecture.

Youll learn how to create your own modules, develop your own themes, and produce your own filters. You'll learn the inner workings of each key part of Drupal, including user management, sessions, the node system, caching, and the various APIs available to you. Of course, your Drupal-powered site isnt effective until you can efficiently serve pages to your visitors. As such, the authors have included the information you need to optimize your Drupal installation to perform well under high-load situations. Also featured is information on Drupal security and best practices, as well as integration of Ajax and the internationalization of your Drupal web site. Simply put, if you are working with Drupal at all, then you need this book. This book is written by Drupal core developers.Drupal architecture and behavior are mapped out visually.Common pitfalls are identified and addressed.Chapters provide regular discussion and reference to why things work they way they do, not just how.The front matter features a foreword by Dries Buytaert, Drupal founder.
Wikinomics: How Mass Collaboration Changes Everything
Wikinomics: How Mass Collaboration Changes Everything
Don Tapscott/ Anthony D. Williams In just the last few years, traditional collaboration—in a meeting room, a conference call, even a convention center—has been superseded by collaborations on an astronomical scale.

Today, encyclopedias, jetliners, operating systems, mutual funds, and many other items are being created by teams numbering in the thousands or even millions. While some leaders fear the heaving growth of these massive online communities, Wikinomics proves this fear is folly. Smart firms can harness collective capability and genius to spur innovation, growth, and success.

A brilliant guide to one of the most profound changes of our time, Wikinomics challenges our most deeply-rooted assumptions about business and will prove indispensable to anyone who wants to understand competitiveness in the twenty-first century.

Based on a $9 million research project led by bestselling author Don Tapscott, Wikinomics shows how masses of people can participate in the economy like never before. They are creating TV news stories, sequencing the human genome, remixing their favorite music, designing software, finding a cure for disease, editing school texts, inventing new cosmetics, or even building motorcycles. You'll read about:

• Rob McEwen, the Goldcorp, Inc. CEO who used open source tactics and an online competition to save his company and breathe new life into an old-fashioned industry.
• Flickr, Second Life, YouTube, and other thriving online communities that transcend social networking to pioneer a new form of collaborative production.
• Mature companies like Procter & Gamble that cultivate nimble, trust-based relationships with external collaborators to form vibrant business ecosystems.

An important look into the future, Wikinomics will be your road map for doing business in the twenty-first century.
Non-designer's Web Book
Non-designer's Web Book
Robin Williams The Non-Designer's Web Book is for anyone who has little or no background in design or the World Wide Web, but who still wants to participate in this communication explosion. If you are an aspiring Web designer, you'll learn why Web design is different from print design and how to take advantage of it, where to get or how to make Web graphics easily, how to use typography on the Web, how to get your finished Web site up on the World Wide Web, and much, much more.
The Non-Designer's Design Book
The Non-Designer's Design Book
Robin Williams So you have a great concept and all the fancy digital tools you could possibly require—what's stopping you from creating beautiful pages? Namely the training to pull all of these elements together into a cohesive design that effectively communicates your message. Not to worry: This book is the one place you can turn to find quick, non-intimidating, excellent design help.

In The Non-Designer's Design Book, 2nd Edition, best-selling author Robin Williams turns her attention to the basic principles of good design and typography. All you have to do is follow her clearly explained concepts, and you'll begin producing more sophisticated, professional, and interesting pages immediately. Humor-infused, jargon-free prose interspersed with design exercises, quizzes, illustrations, and dozens of examples make learning a snap—which is just what audiences have come to expect from this best-selling author.
Adobe Photoshop CS Studio Techniques
Adobe Photoshop CS Studio Techniques
Ben Willmore
Drupal Multimedia
Drupal Multimedia
Aaron Winborn
Teaching for Understanding: Linking Research with Practice (Jossey Bass Education Series)
Teaching for Understanding: Linking Research with Practice (Jossey Bass Education Series)
Martha Stone Wiske
Final Cut Express 4 Editing Workshop
Final Cut Express 4 Editing Workshop
Tom Wolsky
Stylin' with CSS: A Designer's Guide (VOICES)
Stylin' with CSS: A Designer's Guide (VOICES)
Charles Wyke-Smith
Cover Letters That Knock 'em Dead
Cover Letters That Knock 'em Dead
Martin John Yate
Knock 'Em Dead 2002 (Knock 'em Dead)
Knock 'Em Dead 2002 (Knock 'em Dead)
Martin John Yate
Macromedia Flash MX 2004 Hands-On Training
Macromedia Flash MX 2004 Hands-On Training
Rosanna Yeung
Designing With Web Standards (VOICES)
Designing With Web Standards (VOICES)
Jeffrey Zeldman
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Katie Salen/ Eric Zimmerman As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.