|
Cascading Style Sheets: A Beginner's Guide
Cascading Style Sheets: A Beginner's Guide
Cybertext: Perspectives on Ergodic Literature
Cybertext: Perspectives on Ergodic Literature
Writing the Community: Concepts and Models for Service-Learning in Composition
Getting Things Done: The Art of Stress-Free Productivity
Getting Things Done: The Art of Stress-Free Productivity
€ Apply the "do it, delegate it, defer it, drop it" rule to get your in-box to empty € Reassess goals and stay focused in changing situations € Plan projects as well as get them unstuck € Overcome feelings of confusion, anxiety, and being overwhelmed € Feel fine about what you're not doing From core principles to proven tricks, Getting Things Done can transform the way you work, showing you how to pick up the pace without wearing yourself down. Publication Manual of the American Psychological Association, Fifth Edition
Publication Manual of the American Psychological Association, Fifth Edition
What the Best College Teachers Do
What the Best College Teachers Do
Picturing Texts: Instructor's Guide
Picturing Texts: Instructor's Guide
Designing a Digital Portfolio (VOICES)
Designing a Digital Portfolio (VOICES)
A Better Pencil: Readers, Writers, and the Digital Revolution
A Better Pencil: Readers, Writers, and the Digital Revolution
Looking at Movies: An Introduction to Film, Second Edition ( Set with DVD)
Looking at Movies: An Introduction to Film, Second Edition ( Set with DVD)
Special Edition Using Photoshop CS and Illustrator CS (Special Edition Using)
Special Edition Using Photoshop CS and Illustrator CS (Special Edition Using)
Engaging Ideas: The Professor's Guide to Integrating Writing, Critical Thinking, and Active Learning in the Classroom (Jossey Bass Higher and Adult Education Series)
Engaging Ideas: The Professor's Guide to Integrating Writing, Critical Thinking, and Active Learning in the Classroom (Jossey Bass Higher and Adult Education Series)
Extreme Programming Explained: Embrace Change
Extreme Programming Explained: Embrace Change
Second Life For Dummies (For Dummies (Computer//Tech))
Second Life For Dummies (For Dummies (Computer//Tech))
Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it’s a big world out there, so you’ll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you’re accumulating. Discover how to Install Second Life get startedCreate and customize your avatarMeet and get to know fascinating peopleStay safe and comfortable as you learn and exploreMake, wear, and sell your own fashionsScript your Second LifeBuy land and build a houseBecome a land baron or a money makerMake real money in Second LifeGet a real-life education—even a degree Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure. The Art of Project Management (Theory in Practice (O'Reilly))
The Art of Project Management (Theory in Practice (O'Reilly))
Web Design on a Shoestring (VOICES)
Web Design on a Shoestring (VOICES)
What's The Use of Lectures?
What's The Use of Lectures?
Digitizing the News: Innovation in Online Newspapers (Inside Technology)
Digitizing the News: Innovation in Online Newspapers (Inside Technology)
Writing Space: Computers, Hypertext, and the Remediation of Print
Writing Space: Computers, Hypertext, and the Remediation of Print
Cascading Style Sheets: Designing for the Web
Cascading Style Sheets: Designing for the Web (2nd Edition)
Science on the Run: Information Management and Industrial Geophysics at Schlumberger, 1920-1940 (Inside Technology)
Science on the Run: Information Management and Industrial Geophysics at Schlumberger, 1920-1940 (Inside Technology)
Lingua Fracta: Toward a Rhetoric of New Media
Lingua Fracta: Toward a Rhetoric of New Media
Collaborative Learning: Higher Education, Interdependence, and the Authority of Knowledge
Collaborative Learning: Higher Education, Interdependence, and the Authority of Knowledge
Strategic Planning for Public and Nonprofit Organizations: A Guide to Strengthening and Sustaining Organizational Achievement (Jossey Bass Public Administration Series)
Strategic Planning for Public and Nonprofit Organizations: A Guide to Strengthening and Sustaining Organizational Achievement (Jossey Bass Public Administration Series)
Macromedia Dreamweaver MX 2004 Killer Tips
Macromedia Dreamweaver MX 2004 Killer Tips
Learning Drupal 6 Module Development
Learning Drupal 6 Module Development
Learning Drupal 6 Module Development
Learning Drupal 6 Module Development
The Mind Map Book: How to Use Radiant Thinking to Maximize Your Brain's Untapped Potential
The Mind Map Book: How to Use Radiant Thinking to Maximize Your Brain's Untapped Potential
David Byrne: E.E.E.I. (Envisioning Emotional Epistemological Information)
David Byrne: E.E.E.I. (Envisioning Emotional Epistemological Information)
Search Patterns: Design for Discovery
Search Patterns: Design for Discovery
Modeling XML Applications with UML: Practical e-Business Applications (The Addison-Wesley Object Technology Series)
Modeling XML Applications with UML: Practical e-Business Applications (The Addison-Wesley Object Technology Series)
LDAP System Administration
LDAP System Administration
XML for the World Wide Web (Visual QuickStart Guide)
XML for the World Wide Web (Visual QuickStart Guide)
Contemporary World Regional Geography with Interactive World Issues CD-ROM
Contemporary World Regional Geography with Interactive World Issues CD-ROM
Google SketchUp For Dummies (For Dummies (Computer//Tech))
Google SketchUp For Dummies (For Dummies (Computer//Tech))
Designing Groupwork: Strategies for the Heterogeneous Classroom
Designing Groupwork: Strategies for the Heterogeneous Classroom
Using Samba, Second Edition
Using Samba, Second Edition
The Craft of Argument: Concise
The Craft of Argument: Concise
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
Alter Ego: Avatars and their Creators
Alter Ego: Avatars and their Creators
Web ReDesign: Workflow that Works
Web ReDesign: Workflow that Works
Classroom Assessment Techniques: A Handbook for College Teachers (Jossey Bass Higher and Adult Education Series)
Classroom Assessment Techniques: A Handbook for College Teachers (Jossey Bass Higher and Adult Education Series)
The Wiki Way: Quick Collaboration on the Web
The Wiki Way: Quick Collaboration on the Web
Tools for Teaching (Jossey Bass Higher and Adult Education Series)
Tools for Teaching (Jossey Bass Higher and Adult Education Series)
Inessential Solidarity: Rhetoric and Foreigner Relations
Spotlighting a rhetorical “situation” irreducible to symbolic relations, Davis proposes quite provocatively that rhetoric—rather than ontology (Aristotle/Heidegger), epistemology (Descartes), or ethics (Levinas)—is “first philosophy.” The subject or “symbol-using animal” comes into being, Davis argues both with and against Emmanuel Levinas, only inasmuch as it responds to the other; the priority of the other is not a matter of the subject's choice, then, but of its inescapable predicament. Directing the reader’s attention to this inessential solidarity without which no meaning-making or determinate social relation would be possible, Davis aims to nudge rhetorical studies beyond the epistemological concerns that typically circumscribe theories of persuasion toward the examination of a more fundamental affectability, persuadability, responsivity. Web Site Usability (Interactive Technologies)
Web Site Usability (Interactive Technologies)
Myst: Revised and Expanded Edition: The Official Strategy Guide
Myst: Revised and Expanded Edition: The Official Strategy Guide (Prima's Secrets of the Games, Vol 1)
Elements of Web Design
Elements of Web Design (2nd Edition)
Changing Minds: Computers, Learning, and Literacy
Changing Minds: Computers, Learning, and Literacy
Designing Easy-to-use Web Sites: A Hands-on Approach to Structuring Successful Websites
Designing Easy-to-use Web Sites: A Hands-on Approach to Structuring Successful Websites
MySQL (OTHER NEW RIDERS)
MySQL (OTHER NEW RIDERS)
P(ICT)ures of English: Teachers, Learners and Technology (AATE series)
P(ICT)ures of English: Teachers, Learners and Technology (AATE series)
Storage Networking Fundamentals: An Introduction to Storage Devices, Subsystems, Applications, Management, and File Systems (Fundamentals)
Storage Networking Fundamentals: An Introduction to Storage Devices, Subsystems, Applications, Management, and File Systems (Fundamentals)
Whole Internet Users Guide and Catalog (Nutshell Handbook)
Whole Internet Users Guide and Catalog (Nutshell Handbook)
Augmented Reality: A Practical Guide
Augmented Reality: A Practical Guide
Teaching with Your Mouth Shut
Teaching with Your Mouth Shut
Drupal for Education and E-Learning
Drupal for Education and E-Learning
JavaScript Pocket Reference
JavaScript Pocket Reference (2nd Edition)
Sams Teach Yourself SQL in 10 Minutes (Sams Teach Yourself...in 10 Minutes (Paperback))
Sams Teach Yourself SQL in 10 Minutes (Sams Teach Yourself...in 10 Minutes (Paperback))
Mastering Regular Expressions, Second Edition
Mastering Regular Expressions, Second Edition
SF Express
SF Express
Essential System Administration
Essential System Administration
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Mla Handbook for Writers of Research Papers
Mla Handbook for Writers of Research Papers
We the Media
We the Media
We the Media is essential reading for all participants in the news cycle: * Consumers learn how they can become producers of the news. Gillmor lays out the tools of the grassroots journalist‚s trade, including personal Web journals (called weblogs or blogs), Internet chat groups, email, and cell phones. He also illustrates how, in this age of media consolidation and diminished reporting, to „roll your own‰ news, drawing from the array of sources available online and even over the phone. * Newsmakers–politicians, business executives, celebrities–get a wake-up call. The control that newsmakers enjoyed in the top-down world of Big Media is seriously undermined in the Internet Age. Gillmor shows newsmakers how to successfully play by the new rules and shift from „control‰ to „engagement.‰ * Journalists discover that the new grassroots journalism presents opportunity as well as challenge to their profession. One of the first mainstream journalists to have a blog, Gillmor says, „My readers know more than I do, and that‚s a good thing.‰ In We the Media, he makes the case to his colleagues that, in the face of a plethora of Internet-fueled news vehicles, they must change or become irrelevant. At its core, We the Media is a book about people. People like Glenn Reynolds, a law professor whose blog postings on the intersection of technology and liberty garnered him enough readers and influence that he became a source for professional journalists. Or Ben Chandler, whose upset Congressional victory was fueled by contributions that came in response to ads on a handful of political blogs. Or Iraqi blogger Zayed, whose Healing Irag blog (healingiraq.blogspot.com) scooped Big Media. Or „acridrabbit,‰ who inspired an online community to become investigative reporters and discover that the dying Kaycee Nichols‚ sad tale was a hoax. Give the people tools to make the news, We the Media asserts, and they will. Journalism in the 21st century will be fundamentally different from the Big Media that prevails today. We the Media casts light on the future of journalism, and invites us all to be part of it. Dynamic HTML: The Definitive Reference
Dynamic HTML: The Definitive Reference (2nd Edition)
Reading Hypertext
Reading Hypertext
Philip and Alex's Guide to Web Publishing
Philip and Alex's Guide to Web Publishing
Proposal Planning and Writing
Proposal Planning and Writing (2nd Edition)
Weaving a Virtual Web: Practical Approaches to New Information Technologies
Weaving a Virtual Web: Practical Approaches to New Information Technologies
Remediation: Understanding New Media
Remediation: Understanding New Media
Media critics remain captivated by the modernist myth of the new: they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption. They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another: photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio. More about this book CGI Programming on the World Wide Web (Nutshell Handbook)
CGI Programming on the World Wide Web (Nutshell Handbook)
XML in a Nutshell : A Desktop Quick Reference (Nutshell Handbook)
XML in a Nutshell : A Desktop Quick Reference (Nutshell Handbook)
Passions Pedagogies And 21St Century Technologies
Passions Pedagogies And 21St Century Technologies
Teach Yourself Networking in 24 Hours
Teach Yourself Networking in 24 Hours
MOOniversity: A Student's Guide to Online Learning Environments
MOOniversity: A Student's Guide to Online Learning Environments
Database Design for Mere Mortals: A Hands-On Guide to Relational Database Design
Database Design for Mere Mortals: A Hands-On Guide to Relational Database Design
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Learning Literature in an Era of Change: Innovations in Teaching
Learning Literature in an Era of Change: Innovations in Teaching
Unix Shell Commands Quick Reference (Que Quick Reference Series)
Unix Shell Commands Quick Reference (Que Quick Reference Series)
Contextual Design : A Customer-Centered Approach to Systems Designs (Interactive Technologies)
Contextual Design : A Customer-Centered Approach to Systems Designs (Interactive Technologies)
Web Teaching Guide: A Practical Approach to Creating Course Web Sites
Web Teaching Guide: A Practical Approach to Creating Course Web Sites
Quests: Design, Theory, and History in Games and Narratives
Quests: Design, Theory, and History in Games and Narratives
Quests: Design, Theory, and History in Games and Narratives
Quests: Design, Theory, and History in Games and Narratives
Information Design
Information Design
Convergence Culture: Where Old and New Media Collide
Convergence Culture: Where Old and New Media Collide
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
This report aims to shift the conversation about the "digital divide" from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning Everything Bad is Good for You
Everything Bad is Good for You
Central Works in Technical Communication
Central Works in Technical Communication
Writing//Teaching: Essays Toward a Rhetoric of Pedagogy (Pitt Comp Literacy Culture)
Writing//Teaching: Essays Toward a Rhetoric of Pedagogy (Pitt Comp Literacy Culture)
The Columbia Guide to Digital Publishing
The Columbia Guide to Digital Publishing
XSLT Programmer's Reference 2nd Edition
XSLT Programmer's Reference 2nd Edition
Photoshop 7 Down and Dirty Tricks (Down & Dirty Tricks)
Photoshop 7 Down and Dirty Tricks (Down & Dirty Tricks)
Adobe Photoshop CS Down & Dirty Tricks
Adobe Photoshop CS Down & Dirty Tricks
Rhythm Science (Mediaworks Pamphlets)
Rhythm Science (Mediaworks Pamphlets)
Community Building on the Web : Secret Strategies for Successful Online Communities
Community Building on the Web : Secret Strategies for Successful Online Communities
Teacher's Guide to Mind mapping
MySQL and mSQL
MySQL and mSQL
Learn Objective–C on the Mac (Learn Series)
Learn Objective–C on the Mac (Learn Series)
Punished By Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes
Punished By Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes
Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
Cover Letter Magic
Cover Letter Magic
Beginning iPhone Development: Exploring the iPhone SDK
Beginning iPhone Development: Exploring the iPhone SDK
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications. You can discover more about this book, download source code, and find support forums at the book's companion site: www.iphonedevbook.com Reviews "People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have." —Steve Demeter, Creator of "Trism" and owner of Demiforce LLC "Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone." —Aaron Basil, iDev2.com "Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development! "Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference." —Brian Greenstone, President & CEO, Pangea Software, Inc. "Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy." —Chris Stewart, Founder, iPhoneDevSDK.com "If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them" —Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming "Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!" —Chris Pelsor, Manager, Tarantell:Hybrid "All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on." —Cory Foy, at Slashdot.org Summary of Contents Welcome to the JungleAppeasing the Tiki GodsHandling Basic InteractionMore User Interface FunAutorotation and AutosizingMultiview ApplicationsTab Bars and PickersIntroduction to Table ViewsNavigation Controllers and Table ViewsApplication Settings and User DefaultsBasic Data PersistenceDrawing with Quartz and OpenGLTaps, Touches, and GesturesWhere Am I? Finding Your Way with Core LocationWhee!iPhone Camera and Photo LibraryApplication LocalizationWhere to Next?About the Apress Beginning Series The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory! You Are Not a Gadget: A Manifesto
You Are Not a Gadget: A Manifesto
UNIX for the Impatient
UNIX for the Impatient (2nd Edition)
Utopian Entrepreneur (Mediaworks Pamphlets)
Utopian Entrepreneur (Mediaworks Pamphlets)
Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains
Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains
The MIT Guide to Teaching Web Site Design (Technical Communication, Multimedia, and Information Systems)
The MIT Guide to Teaching Web Site Design (Technical Communication, Multimedia, and Information Systems)
Community Literacy and the Rhetoric of Local Publics
Photoshop CS for Windows & Macintosh (Visual QuickStart Guide)
Photoshop CS for Windows & Macintosh (Visual QuickStart Guide)
Dark Fiber: Tracking Critical Internet Culture (Electronic Culture: History, Theory, and Practice)
Dark Fiber: Tracking Critical Internet Culture (Electronic Culture: History, Theory, and Practice)
CSS Hacks and Filters: Making Cascading Stylesheets Work
CSS Hacks and Filters: Making Cascading Stylesheets Work
User: InfoTechnoDemo (Mediawork Pamphlet)
User: InfoTechnoDemo (Mediawork Pamphlet)
User is not a manifesto. Lunenfeld means these essays—which were written originally for the international magazine artext—to be translator utilities, bridging the gap between the art world and the design establishment, between journalism and the seminar room. Pondering the "permanent present" of today's visual culture, Lunenfeld blames the twenty-first century's inability to imagine the future on a movie and an interface: the too-influential aesthetic of Blade Runner and the ubiquitous desktop of nested files, icons, trash cans, and cascading windows, he argues, have become impediments to our thinking beyond the present. Lunenfeld writes about Euro-Disney, Matthew Barney, the VHS pornucopia that killed off Betamax, the computer as a "solitude enhancement machine," our embarrassing Y2K hysteria (when TEOTWAWKI—The End of the World As We Know It—didn't happen), and other faces of what he calls "that overwhelming diversity which for lack of a better term we call the present." Short Guide to Writing, A
Short Guide to Writing, A
Minimal Perl: For UNIX and Linux People
Minimal Perl: For UNIX and Linux People
Collaborative Learning Techniques: A Handbook for College Faculty
Collaborative Learning Techniques: A Handbook for College Faculty
Twitter API: Up and Running: Learn How to Build Applications with the Twitter API
Twitter API: Up and Running: Learn How to Build Applications with the Twitter API
Get the PHP and MySQL code necessary to build your own applications, with explanations of how these ingredients workLearn from real-world Twitter applications created just for this book Discover the most interesting and useful Twitter programs—and get ideas for creating your own—with the book's Twitter application directory. Twitter offers a new way to connect with people on the Internet, and Twitter API: Up and Running takes you right to the heart of this technology. "Twitter API: Up and Running is a friendly, accessible introduction to the Twitter API. Even beginning web developers can have a working Twitter project before they know it. Sit down with this for a weekend and you're on your way to Twitter API mastery." —Alex Payne, Twitter API Lead "Twitter API: Up and Running is a very comprehensive and useful resource—any developer will feel the urge to code a Twitter-related application right after finishing the book!" —The Lollicode team, creators of Twitscoop Women, Art, and Technology (Leonardo Books)
Women, Art, and Technology (Leonardo Books)
The Elements of User Interface Design
The Elements of User Interface Design
The Language of New Media (Leonardo Books)
The Language of New Media (Leonardo Books)
Extreme Programming Examined
Extreme Programming Examined
Project Cool Guide to XML for Web Designers
Project Cool Guide to XML for Web Designers
Understanding Comics: The Invisible Art
Understanding Comics: The Invisible Art
Radiant Textuality: Literature after the World Wide Web
Radiant Textuality: Literature after the World Wide Web
Seeing & Writing
Seeing & Writing
Understanding by Design
Understanding by Design
The book opens by analyzing the logic of backward design as an alternative to coverage and activity-oriented plans. Though backward from habit, this approach brings more focus and coherence to instruction. Authors Wiggins and McTighe propose a multifaceted approach, with the six "facets" of understanding. The facets combine with backward design to provide a powerful, practical framework for designing curriculum, assessment, and instruction. Beyond its theories, Understanding by Design offers practical design tools, including criteria for selecting "big ideas" worthy of deep understanding, strategies for framing units of study around essential questions, a continuum of assessment methods for determining the degree to which students understand, and the WHERE framework, which enhances student engagement and "rethinking." The book concludes with a unit design template and standards to support quality control at the local level. Understanding by Design will help educators enhance their understanding of understanding, so that the curriculum and assessments they design truly focus on enhancing the understanding of their students. Linux in a Nutshell, 2nd Edition (O'Reilly Nutshell)
Linux in a Nutshell, 2nd Edition (O'Reilly Nutshell)
Building powerful and robust websites with Drupal 6
Building powerful and robust websites with Drupal 6
Drupal is a hugely popular and widely celebrated open-source Content Management System that is day-by-day becoming the first choice of people for building blogs and other websites. Sir Tim Berners-Lee (the father of the Internet), Hillary Clinton, and many others utilize Drupal to fulfil their online requirements. Drupal is an elegantly designed, well-supported and flexible platform that anyone can use in order to create their own website. With such a powerful tool at your fingertips there is no longer any need to pay professionals to design a site when you can do the same job yourself absolutely free. All it takes is a bit of practice! This book meets the booming demand for well presented, clear, concise, and above all practical information on how to move from knowing you want a website all the way through to designing and building it like a pro, and finally successfully managing and maintaining it. Experienced technical author David Mercer expertly guides the reader through all the stages of building a professional website in a plain, articulate manner. Aimed in particular at beginners to Drupal, this book will allow readers to advance rapidly up the learning curve to the point where they can tackle any problem with confidence. What you will learn from this book? Plan and consider various design aspects of your siteInstall, set up, and configure a Drupal development machineFind your way around the vast array of Drupal settings with easeAdd and work with modules to enhance your website's functionalityControl and manage your site's contentDeal with security issues, users, and access controlImplement a customized interface for your websiteAdd powerful new features and learn advanced techniquesDeploy, manage, and maintain your website Approach Written in the same style as the original Drupal title, this book is a pragmatic look at the steps necessary to get a website up and running. Drawing on years of writing experience, David Mercer utilizes a friendly, engaging style that is both clear and concise - perfect for the Drupal newbie. Who this book is written for? This book is for people with little or no experience in website design, people who are not familiar with PHP, MySQL or HTML, and above all people with little to no experience in using Drupal. Even intermediate Drupal users will find this book of interest although it is specifically aimed at pushing beginners up the learning curve. Eric Meyer on CSS: Mastering the Language of Web Design (VOICES)
Eric Meyer on CSS: Mastering the Language of Web Design (VOICES)
CSS Pocket Reference (Pocket Reference (O'Reilly))
CSS Pocket Reference (Pocket Reference (O'Reilly))
Cascading Style Sheets 2.0 Programmer's Reference
Cascading Style Sheets 2.0 Programmer's Reference
Visual Function: An Introduction to Information Design
Visual Function: An Introduction to Information Design
Paul Mijksenaar is a professor at the Faculty of Industrial Design Engineering at Delft University of Technology, the Netherlands. He is the author of numerous publications on design. Sound Unbound: Sampling Digital Music and Culture
Sound Unbound: Sampling Digital Music and Culture
Interaction Design for Complex Problem Solving: Developing Useful and Usable Software (Interactive Technologies)
Interaction Design for Complex Problem Solving: Developing Useful and Usable Software (Interactive Technologies)
This book presents a groundbreaking approach to interaction design for complex problem solving applications. The author uses her vast field experience to present a new way of looking at the whole process, and treats complex problem solving software and web applications as a distinct class with its own set of usefulness demands and design criteria. This approach highlights integrated interactions rather than discrete actions, clearly defines what makes problem solving complex, and explores strategies for analyzing, modeling, and designing for exploratory inquiries. ·In depth case studies ranging from IT troubleshooting to marketing analysis to risk assessments in healthcare show exactly where and what goes wrong in real world activities and how to improve them. ·Presents a system and framework for analyzing complex work and takes the mystery out of eliciting patterns of work and their meanings. ·Offers new perspectives for support and new design strategies for building the right models into programs so that they effectively address users' dynamic work. ·Allows designers to turn findings into useful designs for problems that require users to create new knowledge but with no one right answer and with many methods of reaching solutions. Modernity and Technology
Modernity and Technology
City of Bits: Space, Place, and the Infobahn
City of Bits: Space, Place, and the Infobahn
Breaking Down the Digital Walls: Learning to Teach in a Post-Modem World (Suny Series, Education and Culture)
Breaking Down the Digital Walls: Learning to Teach in a Post-Modem World (Suny Series, Education and Culture)
Rebel Code: Linux and the Open Source Revolution
Rebel Code: Linux and the Open Source Revolution
Information Architecture for the World Wide Web
Information Architecture for the World Wide Web
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
The Nature of Computer Games: Play As Semiosis (Digital Formations;, V. 16,)
The Nature of Computer Games: Play As Semiosis (Digital Formations;, V. 16,)
Keynote for Mac OS X (Visual QuickStart Guide)
Keynote for Mac OS X (Visual QuickStart Guide)
Designing Web Usability
Designing Web Usability
Emotional Design: Why We Love (Or Hate) Everyday Things
Emotional Design: Why We Love (Or Hate) Everyday Things
Sams Teach Yourself XML in 21 Days
Sams Teach Yourself XML in 21 Days
Game Development Essentials: An Introduction
Game Development Essentials: An Introduction
Publishing in Rhetoric and Composition
Publishing in Rhetoric and Composition
Peer-to-Peer : Harnessing the Power of Disruptive Technologies
Peer-to-Peer : Harnessing the Power of Disruptive Technologies
Programming Perl
Programming Perl (3rd Edition)
Web Accessibility for People with Disabilities (R & D Developer Series) (R & D Developer Series)
Web Accessibility for People with Disabilities (R & D Developer Series) (R & D Developer Series)
Method Meets Art: Arts-Based Research Practice
Method Meets Art: Arts-Based Research Practice
HTML5: Up and Running
HTML5: Up and Running
Online Communities: Designing Usability and Supporting Sociability
Online Communities: Designing Usability and Supporting Sociability
Discussion as a Way of Teaching: Tools and Techniques for Democratic Classrooms
Discussion as a Way of Teaching: Tools and Techniques for Democratic Classrooms
The Associated Press Stylebook
The Associated Press Stylebook
More people write for the Associated Press than for any newspaper in the world, and writers have bought more copies of The AP Stylebook than of any other journalism reference. With this essential guide in hand, any writer can learn to communicate with the clarity and professionalism for which the Associated Press is famous. Fully revised and updated, this edition contains over 5,000 A to Z entries—including more than 50 new ones—laying out the AP's rules on grammar, spelling, punctuation, capitalization, abbreviation, and word and numeral usage. Comprehensive and easy to use, The AP Stylebook provides the facts and references necessary to write accurately about the world today: correct names of countries and organizations, Internet language and search techniques, language to avoid, common trademarks, and the unique guidelines for business and sports reporting. The final word on media law, The AP Stylebook also includes an invaluable section dedicated to crucial advice on how writers can guard against libel and copyright infringement. The veritable "journalist's bible," this is the one reference that working writers cannot afford to be without. With more than 50 new entries plus updates of more than 100 others, The AP Stylebook includes such features as: * An A to Z listing of guides to capitalization, abbreviation, spelling, numerals, and usage * Internet guidelines * Sports guidelines and style * Business guidelines and style * A guide to punctuation * Supreme Court decisions regarding libel law * Summary of First Amendment rules * The right of privacy * Copyright guidelines * Proofreaders' marks Photoshop Type Effects Visual Encyclopedia (VOICES)
Photoshop Type Effects Visual Encyclopedia (VOICES)
FileMaker Pro 8: The Missing Manual
FileMaker Pro 8: The Missing Manual
MySQL Pocket Reference: SQL Functions and Utilities (Pocket Reference (O'Reilly))
MySQL Pocket Reference: SQL Functions and Utilities (Pocket Reference (O'Reilly))
The Two Virtuals: New Media and Composition (New Media Theory)
The Two Virtuals: New Media and Composition (New Media Theory)
Programmer's Guide to Internet Mail (HP Technologies)
Programmer's Guide to Internet Mail (HP Technologies)
HTML and XHTML Pocket Reference (Pocket Reference (O'Reilly))
HTML and XHTML Pocket Reference (Pocket Reference (O'Reilly))
Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics
Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics
PNG: The Definitive Guide (O'Reilly Nutshell)
PNG: The Definitive Guide (O'Reilly Nutshell)
Fundamentals of Game Design (Game Design and Development Series)
Fundamentals of Game Design (Game Design and Development Series)
Writing Winning Business Proposals: Your Guide to Landing the Client, Making the Sale and Persuading the Boss
Writing Winning Business Proposals: Your Guide to Landing the Client, Making the Sale and Persuading the Boss
Maximum Accessibility: Making Your Web Site More Usable for Everyone
Maximum Accessibility: Making Your Web Site More Usable for Everyone
Data Modeling (Contemporary Issues in Information Systems)
Data Modeling (Contemporary Issues in Information Systems)
Designing Large-Scale Web Sites: A Visual Design Methodology
Designing Large-Scale Web Sites: A Visual Design Methodology
No longer just a research or academic reference library, the Net is on its way to becoming the ultimate interactive medium of worldwide commerce, education, and entertainment. That's why anyone involved in designing today's increasingly sophisticated Web sites needs to know a lot more than just a handful of HTML protocols. To design a usable and appealing site capable of handling complex human interactions, you need to know how to effectively apply the principles of visual and user-interface design. Now this book shows you how. Written by a professional user-interface and graphic designer with extensive experience designing large-scale Web sites, this book gives you a complete methodology to use when planning, designing, and developing full-featured, interactive Web sites. Working within the framework of user-interface design principles, and using many detailed examples to illustrate his points, Darrell Sano walks you through the entire process—from setting objectives and defining user and content limitations, to visual design techniques for effective page layout. Shows you how to apply user-interface design, graphic design, and software engineering strategies and techniques to designing large-scale Web sites Explores many critical site development issues, including organizing and prioritizing content, supporting user tasks and goals, and advanced layout and design techniques, including Netscape 2.0 Frameset documentsFeatures dozens of examples of effective Web site design, including a stunning 8-page full-color gallery of Web pages illustrating the concepts presented in the book DARRELL SANO is a user-interface designer with Netscape, specializing in the planning and design of large-scale Web sites for commerce and communication. A former interface designer for Silicon Graphics and Sun Microsystems, he has taught user-interface design at various conferences and events, including the MIT X Consortium Technical Conference, ACM SIGCHI, and the American Center for Design. While at Sun, he was the designer of the server for the world's most popular sporting event, the WorldCupUSA94. Visit our Web SITE at: http://www.wiley.com/compbooks/ Designing Visual Interfaces: Communication Oriented Techniques
Designing Visual Interfaces: Communication Oriented Techniques
Interactivity By Design
Interactivity By Design
Institutionalization of Usability: A Step-by-Step Guide
Institutionalization of Usability: A Step-by-Step Guide
Designing CSS Web Pages (VOICES)
Designing CSS Web Pages (VOICES)
Shaping the Network Society: The New Role of Civil Society in Cyberspace
Shaping the Network Society: The New Role of Civil Society in Cyberspace
Use Case Driven Object Modeling with UML : A Practical Approach (Addison-Wesley Object Technology Series) (The Addison-Wesley Object Technology Series)
Use Case Driven Object Modeling with UML : A Practical Approach (Addison-Wesley Object Technology Series) (The Addison-Wesley Object Technology Series)
Literacy, Technology and Society: Confronting the Issues
Literacy, Technology and Society: Confronting the Issues
Sf Writer
Sf Writer
sendmail 8.13 Companion
sendmail 8.13 Companion
Drupal 5 Themes
Drupal 5 Themes
Tracing Genres through Organizations: A Sociocultural Approach to Information Design (Acting with Technology)
Tracing Genres through Organizations: A Sociocultural Approach to Information Design (Acting with Technology)
Shaping Things (Mediaworks Pamphlets)
Shaping Things (Mediaworks Pamphlets)
Sterling offers a brilliant, often hilarious history of shaped things. We have moved from an age of artifacts, made by hand, through complex machines, to the current era of "gizmos." New forms of design and manufacture are appearing that lack historical precedent, he writes; but the production methods, using archaic forms of energy and materials that are finite and toxic, are not sustainable. The future will see a new kind of object—we have the primitive forms of them now in our pockets and briefcases: user-alterable, baroquely multi-featured, and programmable—that will be sustainable, enhanceable, and uniquely identifiable. Sterling coins the term "spime" for them, these future manufactured objects with informational support so extensive and rich that they are regarded as material instantiations of an immaterial system. Spimes are designed on screens, fabricated by digital means, and precisely tracked through space and time. They are made of substances that can be folded back into the production stream of future spimes, challenging all of us to become involved in their production. Spimes are coming, says Sterling. We will need these objects in order to live; we won't be able to surrender their advantages without awful consequences. The vision of Shaping Things is given material form by the intricate design of Lorraine Wild. Shaping Things is for designers and thinkers, engineers and scientists, entrepreneurs and financiers—and anyone who wants to understand and be part of the process of technosocial transformation. Regular Expression Pocket Reference: Regular Expressions for Perl, Ruby, PHP, Python, C, Java and .NET (Pocket Reference (O'Reilly))
Regular Expression Pocket Reference: Regular Expressions for Perl, Ruby, PHP, Python, C, Java and .NET (Pocket Reference (O'Reilly))
Digital Cityscapes: Merging Digital and Urban Playspaces (Digital Formations)
Digital Cityscapes: Merging Digital and Urban Playspaces (Digital Formations)
The Wealth of Reality: An Ecology of Composition
The Wealth of Reality: An Ecology of Composition
The Writing Teacher's Sourcebook
The Writing Teacher's Sourcebook
Programming PHP
Programming PHP
DHTML and CSS for the World Wide Web, Second Edition (Visual QuickStart Guide)
DHTML and CSS for the World Wide Web, Second Edition (Visual QuickStart Guide)
DHTML and CSS Advanced: Visual QuickPro Guide
DHTML and CSS Advanced: Visual QuickPro Guide
PHP and MySQL Web Development, Second Edition
PHP and MySQL Web Development, Second Edition
Prefiguring Cyberculture: An Intellectual History
Prefiguring Cyberculture: An Intellectual History
Tog on Software Design
Tog on Software Design
Robin Williams Design Workshop
Robin Williams Design Workshop
Perl Cookbook
Perl Cookbook
Lifehacker: 88 Tech Tricks to Turbocharge Your Day
Lifehacker: 88 Tech Tricks to Turbocharge Your Day
Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development (3rd Edition)
Envisioning Information
Envisioning Information
The Visual Display of Quantitative Information
The Visual Display of Quantitative Information
Visual Explanations: Images and Quantities, Evidence and Narrative
Visual Explanations: Images and Quantities, Evidence and Narrative
Visual & Statistical Thinking: Displays of Evidence for Decision Making
Visual & Statistical Thinking: Displays of Evidence for Decision Making
The Cognitive Style of Power Point
The Cognitive Style of Power Point
The Wired Homestead: An MIT Press Sourcebook on the Internet and the Family (MIT Press Sourcebooks)
The Wired Homestead: An MIT Press Sourcebook on the Internet and the Family (MIT Press Sourcebooks)
Sams Teach Yourself Web Publishing with HTML 4 in 21 Days
Sams Teach Yourself Web Publishing with HTML 4 in 21 Days (2nd Edition)
Beginning Php 4 (Programmer to Programmer)
Beginning Php 4 (Programmer to Programmer)
Internet Invention: From Literacy to Electracy
Internet Invention: From Literacy to Electracy
Designed as a passage from the more familiar rhetoric of the page to the less familiar one of the screen, this text is a hybrid workbook-reader-theory with chapters divided into the following sub-genres: Studio, Remakes, Lectures, The Ulmer File, and Office. These sections offer a sequence of interconnected Web writing assignments, rhetorical meditations, scholarly discussions, case studies, and pedagogical metacommentary, which together combine to form a truly unique contribution to the body of rhetorical theory and practice in the age of the digital text. Ulmer uses the invention of literacy by the Ancient Greeks as a model for the invention of “electracy” (which is to digital media what literacy is to print). Internet Invention brings the students into the process of invention, in every sense of the word. The book takes students through a series of Web assignments and exercises designed to organize their creative imagination, using a virtual consulting agency – “The EmerAgency” – as a vehicle for students to discover the potential for the Web to act as a setting for community problem solving. Writing and the Digital Generation: Essays on New Media Rhetoric
Writing and the Digital Generation: Essays on New Media Rhetoric
Pro Drupal Development, Second Edition (Beginning from Novice to Professional)
Pro Drupal Development, Second Edition (Beginning from Novice to Professional)
Professional XML Databases
Professional XML Databases
By introducing guidelines for how to model your XML documents in relational databases and how to model relational database information as XML, we will establish structures that enable quick and efficient access, and make our data more flexible. We then look at the developer's XML toolbox, discussing associated technologies and strategies that will help us in describing, processing, and manipulating data. We also discuss common techniques for data access, data warehousing, transmission, and marshalling and presentation, giving working examples in every chapter. Whether you are using XML for storage, as an interchange format, or for display, this book looks at some of the key issues you should be aware of when structuring, processing, accessing, and storing your documents. The Art and Science of Web Design
The Art and Science of Web Design
SQL Queries for Mere Mortals(R): A Hands-On Guide to Data Manipulation in SQL (For Mere Mortals)
SQL Queries for Mere Mortals(R): A Hands-On Guide to Data Manipulation in SQL (For Mere Mortals)
Cross-Talk in Comp Theory: A Reader
Cross-Talk in Comp Theory: A Reader
First Person: New Media as Story, Performance, and Game
First Person: New Media as Story, Performance, and Game
Technology and Social Inclusion: Rethinking the Digital Divide
Designing Web Graphics.3
Designing Web Graphics.3 (3rd Edition)
Pro Drupal Development
Pro Drupal Development
— Michael J. Ross, Web developer/Slashdot contributor Drupal is one of the most popular content management systems in use today. With it, you can create a variety of community-driven sites, including blogs, forums, wiki-style sites, and much more. Pro Drupal Development was written to arm you with knowledge to customize your Drupal installation however you see fit. The book assumes that you already possess the knowledge to install and bring a standard installation online. Then authors John VanDyk and Matt Westgate delve into Drupal internals, showing you how to truly take advantage of its powerful architecture. Youll learn how to create your own modules, develop your own themes, and produce your own filters. You'll learn the inner workings of each key part of Drupal, including user management, sessions, the node system, caching, and the various APIs available to you. Of course, your Drupal-powered site isnt effective until you can efficiently serve pages to your visitors. As such, the authors have included the information you need to optimize your Drupal installation to perform well under high-load situations. Also featured is information on Drupal security and best practices, as well as integration of Ajax and the internationalization of your Drupal web site. Simply put, if you are working with Drupal at all, then you need this book. This book is written by Drupal core developers.Drupal architecture and behavior are mapped out visually.Common pitfalls are identified and addressed.Chapters provide regular discussion and reference to why things work they way they do, not just how.The front matter features a foreword by Dries Buytaert, Drupal founder. Wikinomics: How Mass Collaboration Changes Everything
Wikinomics: How Mass Collaboration Changes Everything
Today, encyclopedias, jetliners, operating systems, mutual funds, and many other items are being created by teams numbering in the thousands or even millions. While some leaders fear the heaving growth of these massive online communities, Wikinomics proves this fear is folly. Smart firms can harness collective capability and genius to spur innovation, growth, and success. A brilliant guide to one of the most profound changes of our time, Wikinomics challenges our most deeply-rooted assumptions about business and will prove indispensable to anyone who wants to understand competitiveness in the twenty-first century. Based on a $9 million research project led by bestselling author Don Tapscott, Wikinomics shows how masses of people can participate in the economy like never before. They are creating TV news stories, sequencing the human genome, remixing their favorite music, designing software, finding a cure for disease, editing school texts, inventing new cosmetics, or even building motorcycles. You'll read about: • Rob McEwen, the Goldcorp, Inc. CEO who used open source tactics and an online competition to save his company and breathe new life into an old-fashioned industry. • Flickr, Second Life, YouTube, and other thriving online communities that transcend social networking to pioneer a new form of collaborative production. • Mature companies like Procter & Gamble that cultivate nimble, trust-based relationships with external collaborators to form vibrant business ecosystems. An important look into the future, Wikinomics will be your road map for doing business in the twenty-first century. Non-designer's Web Book
Non-designer's Web Book
The Non-Designer's Design Book
The Non-Designer's Design Book
In The Non-Designer's Design Book, 2nd Edition, best-selling author Robin Williams turns her attention to the basic principles of good design and typography. All you have to do is follow her clearly explained concepts, and you'll begin producing more sophisticated, professional, and interesting pages immediately. Humor-infused, jargon-free prose interspersed with design exercises, quizzes, illustrations, and dozens of examples make learning a snap—which is just what audiences have come to expect from this best-selling author. Adobe Photoshop CS Studio Techniques
Adobe Photoshop CS Studio Techniques
Drupal Multimedia
Drupal Multimedia
Teaching for Understanding: Linking Research with Practice (Jossey Bass Education Series)
Teaching for Understanding: Linking Research with Practice (Jossey Bass Education Series)
Final Cut Express 4 Editing Workshop
Final Cut Express 4 Editing Workshop
Stylin' with CSS: A Designer's Guide (VOICES)
Stylin' with CSS: A Designer's Guide (VOICES)
Cover Letters That Knock 'em Dead
Cover Letters That Knock 'em Dead
Knock 'Em Dead 2002 (Knock 'em Dead)
Knock 'Em Dead 2002 (Knock 'em Dead)
Macromedia Flash MX 2004 Hands-On Training
Macromedia Flash MX 2004 Hands-On Training
Designing With Web Standards (VOICES)
Designing With Web Standards (VOICES)
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
|
Made with Delicious Library