Picking Software for Font Design


Data, Multimodal Writing

Everyday we encounter fonts and maybe some people think about them, but it doesn’t cross my mind unless the font is hard to read or when I actually design something it comes up. So why might someone design a font? To capture the spirit of their organization in a why that the current fonts do not. I chose to do it as part of my research project for the DWRL. When I agreed to design a font I thought, “How

Aggregation as Activism

Pete Kunze

Pedagogy, Social Media, Tools

Digital spaces have fashioned new identities or, more accurately, given new life to extant ones. Take, for instance, the troll. In “real life,” we might call this individual a bully, but clearly the perceived anonymity of the internet allows for criticism to become a perverse art form. Artists (broadly understood) online become “content creators,” from bloggers to vloggers, Tweeters to Instagrammers.

Past the Littlefield Fountain: The Educational Value of the UT Confederate Statues

Keith Leisner

Locative Media, Pedagogy

the american flag and the confederate flag flying at equal height. the confederate flag partially overlaps the american.

In my previous blog post, I started my exploration into some of the articles about the Confederate statues on the UT South Lawn. Specifically, I looked at “At the University of Texas, Echoes of its Confederate Past Reverberate in the Present” by Travis Knoll, a history PhD student at Duke. Knoll’s article can be found on  The Huffington Post’s website. Knoll’s article encourages its reader to “look past the Littlefield Fountain, that famous statue of WWI triumphalism, to a little-read but

From the Archive: Preparing White Papers in the CWRL

DWRL Staff


We’d like to kick off our “From the Archive” series with former lab director Peg Syverson’s initial white paper. It “launches the CWRL White Paper Series. It establishes a rationale, principles, and guidelines for structuring white papers and suggests how they might be distributed and archived for future use.” The white paper series lasted essentially five years, from 2003 until the early winter of 2008. Including a latecomer from 2013, the lab has published 30 white papers, and over the

The Case for Retweets

J Brentlinger

Social Media

It’s a common complaint: stupid status updaters and incessant retweeters, filling our feeds (and by extension, our minds) with useless prattle, hoping beyond hope to get attention for themselves. I speak of people who unabashedly beg retweets for the seemingly silliest messages, claiming they’ll get some sort of reward from their mom or their friend or their partner…but only if this message gets 5k retweets! It’s a fact of life on social media, especially Twitter. Twitter’s a form of publicity,


Two Types of Type: Part II

Jake Cowan

Multimodal Writing

Previously in this space, I used the work of the late Adrian Frutiger to illustrate a particular way of thinking about typography. According to that view, a typeface is best when it goes unnoticed. Font is meant to invisibly transmit an writer’s point, without the letterforms interfering with either the author’s intent or the reader’s interpretation. Responding to the advent of the personal computer during the late 1980s, in “The Electronic Word: Literary Study and the Digital Revolution” rhetorician Richard Lanham described this conventional

Between This and That Reality

Felipe Cruz

Locative Media

A few weeks ago, my casual walk on campus suddenly turned into a police incident. As my colleague Deb Streusand recently wrote on our blog, we have been playing an augmented reality game called Ingress. It turns the entire world into a battle between two factions trying to conquer and control portals, which are based on actual physical locations. Like her, I have found Ingress addictive. My walks from campus to home now usually take three times as long, as