Our 2015 Priority in Locative Media is Augmented Reality. Mobile interfaces—including but not limited to smartphones and wearable devices—allow information and sensory experience to be layered over the physical-geographic world, mediating and supplementing users’ perceptions of ‘reality’, space, and place. Given the increased prevalence of such technologies and intense recent interest in rhetorics of space and place, such additions to the lived environment afford rich possibilities for rhetorical scholarship and instruction.
In the 2015-2016 academic year, researchers in the Multimodal Writing Research Area will research modern typography and explore the technological, pedagogical, and theoretical relevance of typography to digital rhetorics. The proliferation of design technologies give users an increasing opportunity to make design choices; typography, sometimes assumed to be rhetorically neutral, in fact represents an important set of rhetorically-charged design choices.
Welcome Fall 2015 Staff Members!
Are you an instructor looking for resources about digital pedagogy? Check out our retired Lesson Plan site, and our retired Blogging Pedagogy site. Make sure you check back soon for more content related to digital pedagogies.
In recent years, social media websites have become increasingly popular venues for rhetorical exchange as well as social and political engagement. They have also attracted the attention of teachers and researchers interested in writing in digital environments.
The Multimodal Writing research area is founded on the assumption that all writing is already multimodal—even traditional or analog writing. “Multimodal writing,” then, is not simply the practice of remediating text or supplementing it with additional media; rather, the DWRL sees “multimodality” as being at the core of writing itself—a potential site of interaction between analog and digital writing technologies and between human and nonhuman actors.
Locative media is spatial rhetoric’s digital turn—or, thinking spatially, the digital end of the spatial rhetorics spectrum. With the rise of location-aware technologies and media forms, online and geographic worlds have converged: our online worlds move with us through geographic space thanks to web-capable mobile devices, while ever-more fine-grained geographic data becomes an integral part of online texts and networks.
Digital games are always laden with values: they make assumptions about players’ bodies and beliefs as well as race, gender, class, sexuality, and ability. Games invite their players to identify with these assumptions in order to succeed. But players can also resist a game’s procedural rhetorics, sometimes learning more from the resulting friction than from winning. In the Games research area, staff members consider how these frictions may represent useful sites of research and pedagogy for digital rhetoricians.
Archival theories and practices have long been central to scholarship on rhetorical history. With the emergence of technologies in digital archiving, however, and as rhetorical scholars have become involved in the construction of digital archives and exhibits, we increasingly recognize archives themselves as rhetorical entities.
Staffers working in the Devices research area focus on experimenting with discrete artifacts, exploring the affordances of these materials within the lab’s mission. These artifacts range from what are now considered mundane technologies (e.g., keyboards, smartphones, tablets) to 3D printers, microprocessors and microcomputers, virtual reality devices and software, and so on.