Introducing Our Research Areas: Multimodal Writing

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The Multimodal Writing research area is founded on the assumption that all writing is already multimodal—even traditional or analog writing. “Multimodal writing,” then, is not simply the practice of remediating text or supplementing it with additional media; rather, the DWRL sees “multimodality” as being at the core of writing itself—a potential site of interaction between analog and digital writing technologies and between human and nonhuman actors.

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Introducing Our Research Areas: Locative Media

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Locative media is spatial rhetoric’s digital turn—or, thinking spatially, the digital end of the spatial rhetorics spectrum. With the rise of location-aware technologies and media forms, online and geographic worlds have converged: our online worlds move with us through geographic space thanks to web-capable mobile devices, while ever-more fine-grained geographic data becomes an integral part of online texts and networks.

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Introducing Our Research Areas: Games

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Digital games are always laden with values: they make assumptions about players’ bodies and beliefs as well as race, gender, class, sexuality, and ability. Games invite their players to identify with these assumptions in order to succeed. But players can also resist a game’s procedural rhetorics, sometimes learning more from the resulting friction than from winning. In the Games research area, staff members consider how these frictions may represent useful sites of research and pedagogy for digital rhetoricians.

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Introducing Our Research Areas: Devices

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Staffers working in the Devices research area focus on experimenting with discrete artifacts, exploring the affordances of these materials within the lab’s mission. These artifacts range from what are now considered mundane technologies (e.g., keyboards, smartphones, tablets) to 3D printers, microprocessors and microcomputers, virtual reality devices and software, and so on.

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