If you’re wondering what Twine is, check out my post Twine Games 101. Or, continue on…
The 2015 anthology Videogames for Humans solved a problem unique to anthologizing digital games: if every playthrough of a game might be different, how can a collection represent those possible differences? The answer was, as the text’s subtitle says, to put “Twine authors in conversation.” Each game is presented as a singular playthrough by someone other than the game’s maker. The player makes and records their decisions, offering annotations and reflections to readers along the way.
In the spirit of a rhetorician, I decided to compose an imitation of Videogames for Humans for this post. Text appears in different fonts to distinguish the text of the game from my remarks and decision-making. I hope my playthroughs will entice you to check out a copy of Videogames for Humans, and to play my favorite Twine game a couple of times yourself.
Read two of my playthroughs of anna anthropy’s queers in love at the end of the world after the jump!queers-in-love-playthrough-1