Following the success of last year’s Twine research group, we in the DWRL wanted to take a step toward making Twine an integral part of the classroom. So during the break I set myself a goal: I wanted to write a completely new kind of Twine game. The resulting text, a Rhetorical Methods game, helps students to take a page and a half of notes regarding the issue, event, or other controversy that they choose to write about in the Rhetoric and Writing Department‘s first-year writing courses. But we don’t want to keep it all to ourselves! Try the game, give it to your students, let them use it themselves! There are 3 simple parts to the game: one that asks students questions about their issue, one that allows them to analyze the reasoning that makes the issue so enigmatic, and a section for students to collect their thoughts regarding the evidence that makes the issues persuasive. Check out the new rhetorical methods game. I bet you’ll find it useful!
At the start of last academic year, the Digital Writing and Research Lab assigned two research imperatives: data visualization and wearable technology. While data visualization is ubiquitous in most forms of media, and serves an already established and crucial role in empirical research and its dissemination, the affective affordances of wearable technology are emergent, and … Read more