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Cool Tools: The Rhetorical Methods Twine Game

An image of the first page of the Twine game. The image features the Digital Writing and Research Lab's logo and The University Seal.

Following the success of last year’s Twine research group, we in the DWRL wanted to take a step toward making Twine an integral part of the classroom. So during the break I set myself a goal: I wanted to write a completely new kind of Twine game. The resulting text, a Rhetorical Methods game, helps students to take a page and a half of notes regarding the issue, event, or other controversy that they choose to write about in the Rhetoric and Writing Department‘s first-year writing courses. But we don’t want to keep it all to ourselves! Try the game, give it to your students, let them use it themselves! There are 3 simple parts to the game: one that asks students questions about their issue, one that allows them to analyze the reasoning that makes the issue so enigmatic, and a section for students to collect their thoughts regarding the evidence that makes the issues persuasive. Check out the new rhetorical methods game. I bet you’ll find it useful!

This game builds on the successes of our Twine research group, which last spring set itself an ambitious goal: Find meaningful ways to bring digital technology like text-based gaming software into the college classroom. After a lot of learning, brainstorming, meeting, and innovating, we did just that. We created a lesson plan based off of a creative exercise called a game jam! This lesson plan was quite a success. It ushers students from knowing nothing about Twine software to making their first game in the span of a class period, all while instructing students about the importance of crafting messages that are informative, pithy, and substantive. Or if you don’t need a full lesson, but just an introduction to Twine, try out my Meta Game which guides you through the process of making your very first game.

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