logo

Augmented Reality and Virtual Reality and Future Reality, Oh My!

In an earlier post I discussed some of the difficulties we face in understanding augmented reality as a result of its many conflicting definitions. Fortunately, these definitions generally agree on a few elements: technology, mediation, interactive experiences, combining the non-digital and the digital. Unfortunately, just when we might feel like we're...

The New View-Master Takes on Augmented Reality; Should We Take it Into the Classroom?

We are, as others have pointed out, in the age of augmented reality. Whereas the twentieth century saw virtual reality develop in leaps and bounds, it is augmented reality that reigns supreme in the 2000s. Case in point: the View-Master. (more…)

Augmented Reality Has Arrived and It’s Ready to Be Analyzed! Well, Almost.

Lately, augmented reality has been making a lot of headlines in the tech world. This week, for instance, Microsoft revealed its HoloLens, a visual headset that allows people to interact with and manipulate complex, projected visuals. In a promo for the HoloLens, a woman wearing the headset customizes a Volvo car...

Augmented Reality and Smartphones: Friends or Foes?

Pardon the spatial-rhetorics wordplay here, but I am increasingly getting the sense that the topic at the center of this locative media research group—augmented reality—feels simultaneously like unfamiliar and familiar territory. I have spent a substantial amount of time researching and reflecting on locative media, especially thanks to my time...