
Questing for Choice(s)
There is a fundamental issue with how we (as academics, players, and creators) view game narratives. This particular art form leaves room for player intervention,
There is a fundamental issue with how we (as academics, players, and creators) view game narratives. This particular art form leaves room for player intervention,
[cs_content][cs_section parallax=”false” style=”margin: 0px -25px;padding: 045px 0px 0;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][cs_text]One afternoon sometime in the
The various features of built environments can allow us to access the spaces in which we conduct our everyday lives. But for some individuals, the
Lately, augmented reality has been making a lot of headlines in the tech world. This week, for instance, Microsoft revealed its HoloLens, a visual headset
By the time I finished writing this blog post, I had come to a realization that wasn’t even on my mind at the start: The
As a writer, the most important concept is getting the message delivered—for it to mean to be conveyed, to be quick, and to be memorable.