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Accessibility

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Questing for Choice(s)

There is a fundamental issue with how we (as academics, players, and creators) view game narratives. This particular art form leaves room for player intervention,

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To Catch ’em All, Campus Needs to be Accessible

[cs_content][cs_section parallax=”false” style=”margin: 0px -25px;padding: 045px 0px 0;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][cs_text]One afternoon sometime in the

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Star Trek's Data standing in front of the Austin skyline.

Accessible Data for Austin

The various features of built environments can allow us to access the spaces in which we conduct our everyday lives. But for some individuals, the

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