[cs_content][cs_section parallax="false" style="margin: 0px;padding: 50px 0px 10px;"][cs_row inner_container="true" marginless_columns="false" style="margin: 0px auto;padding: 0px;"][cs_column fade="false" fade_animation="in" fade_animation_offset="45px" fade_duration="750" type="1/1" style="padding: 0px;"][x_image type="rounded" src="http://www.dwrl.utexas.edu/wp-content/uploads/2016/10/facebook-news.jpeg" alt="Soft-focus sillhouette of a magnifying-glass over a blue screen displaying many copies of the Facebook logo" link="false" href="#" title="" target="" info="none" info_place="top" info_trigger="hover" info_content=""][/cs_column][/cs_row][/cs_section][cs_section bg_color="hsl(0, 0%, 100%)" parallax="false"...
Lesson Plan: Thyncing about Technology & Emotion
[cs_content][cs_section parallax="false" style="margin: 0px;padding: 50px 0px 10px;"][cs_row inner_container="true" marginless_columns="false" style="margin: 0px auto;padding: 0px;"][cs_column fade="false" fade_animation="in" fade_animation_offset="45px" fade_duration="750" type="1/1" style="padding: 0px;"][x_image type="rounded" src="http://www.dwrl.utexas.edu/wp-content/uploads/2016/10/BN-JM081_0721pt_P_20150720162624.jpg" alt="Image of a man wearing the Thync device and looking at a phone displaying the Thync interface" link="false" href="#" title="" target="" info="none" info_place="top" info_trigger="hover" info_content=""][/cs_column][/cs_row][/cs_section][cs_section bg_color="hsl(0, 0%, 100%)"...
Wearable Technology: Rhetoric, Habit and the Apple Watch
For the past few weeks, I have been wearing an Apple Watch, in an effort to survey the efficacy and implications of wearable technologies. Devices whose "primary functionality requires that they be connected to bodies” (Gouge & Jones, 201), have become the object of study and criticism within the field...
Augmented Reality Has Arrived and It’s Ready to Be Analyzed! Well, Almost.
Lately, augmented reality has been making a lot of headlines in the tech world. This week, for instance, Microsoft revealed its HoloLens, a visual headset that allows people to interact with and manipulate complex, projected visuals. In a promo for the HoloLens, a woman wearing the headset customizes a Volvo car...
Augmented Reality and Smartphones: Friends or Foes?
Pardon the spatial-rhetorics wordplay here, but I am increasingly getting the sense that the topic at the center of this locative media research group—augmented reality—feels simultaneously like unfamiliar and familiar territory. I have spent a substantial amount of time researching and reflecting on locative media, especially thanks to my time...
Does Augmented Reality Diminish our Humanity?
Augmented reality, still in the nascent stages of technological development but quickly gaining traction, attempts to alter the way we interact with the world as we know it. Ideally, devices and apps that help to “augment” our reality will help us accomplish tasks that we wouldn't be able to accomplish otherwise....
Introducing Our Research Areas: Devices
Staffers working in the Devices research area focus on experimenting with discrete artifacts, exploring the affordances of these materials within the lab’s mission. These artifacts range from what are now considered mundane technologies (e.g., keyboards, smartphones, tablets) to 3D printers, microprocessors and microcomputers, virtual reality devices and software, and so...