Augmented Reality Has Arrived and It’s Ready to Be Analyzed! Well, Almost.

Sarah A. Riddick

Accessibility, Devices, Locative Media

Lately, augmented reality has been making a lot of headlines in the tech world. This week, for instance, Microsoft revealed its HoloLens, a visual headset that allows people to interact with and manipulate complex, projected visuals. In a promo for the HoloLens, a woman wearing the headset customizes a Volvo car before buying it, building it up from the nuts and bolts with gestures as simple as pressing her thumb and forefinger together. It isn’t quite the tech we see Robert

Augmented Reality and Smartphones: Friends or Foes?

Sarah A. Riddick

Devices, Locative Media

A hand is holding up a smartphone that shows an AR-app in use. The screen looks like the camera mode is on, but there are three translucent boxes overlaid on the streetview, which show the names of three locations on a German street that have free wifi, as well as their wifi's signal strength and the walking distance to each location.

Pardon the spatial-rhetorics wordplay here, but I am increasingly getting the sense that the topic at the center of this locative media research group—augmented reality—feels simultaneously like unfamiliar and familiar territory. I have spent a substantial amount of time researching and reflecting on locative media, especially thanks to my time in Dr. Casey Boyle’s Fall 2014 course “Spatial Rhetorics and Locative Media.” There we’d often discuss the ways in which mobile technologies affect perceptions of embodiment and place, and, as

Does Augmented Reality Diminish our Humanity?

Sarah Welsh

Devices, Locative Media

Google Glass

Augmented reality, still in the nascent stages of technological development but quickly gaining traction, attempts to alter the way we interact with the world as we know it. Ideally, devices and apps that help to “augment” our reality will help us accomplish tasks that we wouldn’t be able to accomplish otherwise. The Google Glass experiment is probably one of the most famously publicized recent attempts at bringing augmented reality to the general population through wearable technology.

Introducing Our Research Areas: Devices

DWRL Staff

Devices

Image showing a small green electronic device, which powers a small light

Staffers working in the Devices research area focus on experimenting with discrete artifacts, exploring the affordances of these materials within the lab’s mission. These artifacts range from what are now considered mundane technologies (e.g., keyboards, smartphones, tablets) to 3D printers, microprocessors and microcomputers, virtual reality devices and software, and so on.