Teaching Data Visualization: An Introduction

DWRL Staff

Data, Data Visualisation Week, Lesson Plans, Pedagogy

A word cloud made with the 200 most common words in this post

Team Data Visualization is proud to present a set of lesson plans that are ready to use in your classroom (networked or not). Whether you’ve been thinking about introducing a data visualization lesson of some kind, or have no idea what that would even look like or how it would fit in a writing classroom (or any classroom for that matter), we’ve got you covered. We’ve designed this set of lesson plans to be cohesive, but you can pick any

Talk: “Supporting the Knowledge Work of Peer Learning with Eli Review”, 3.30pm 9/28

DWRL Staff

Events, Pedagogy

Photograph of open laptop on a plain gray background. Laptop screen displays Eli Review logo and text "Bettr feedback. Better revision. Better writers."

Join the Department of Rhetoric & Writing for Prof. Bill Hart-Davidson’s talk, entitled “Supporting the Knowledge Work of Peer Learning with Eli Review”, on at 3:30pm on Wednesday, 9/28 in Parlin 104. His presentation will talk about the Eli Review, an on-line peer review and writing support tool that he helped to invent. Read the talk abstract behind the cut. Here is Prof. Hart-Davidson’s abstract: “Work on the software service Eli Review started nearly ten years ago at the WIDE

Web Presence Workshop, Sept 23

DWRL Staff


Flyer for web presence workshop hosted in the DWRL; stylised image of a brown-skinned woman against a purple background, with the words 'Develop your web presence'. Friday, Sept 23, 1-3pm, PAR 104

Join the Digital Writing & Research Lab for a Web Presence workshop on Friday, September 23 between 1 and 3pm in PAR 102. Whether you want to put the finer details on your existing professional website or need to start from scratch, we’ll give you the skills you need to create a professional web presence and showcase your accomplishments. If you have questions about the event or need to request accommodations, email Jake Cowan at cowan.jake@gmail.com 

Workshop: Managing Long-Term Projects, 9/9/16

DWRL Staff

Events, News

Flyer for "Managing Long-term Projects" workshop, 1-3pm Friday Sept 9, PAR 102. Text layered over an illustration of a long road leading into mountains at dusk

Got a long road ahead? You don’t have to travel alone. Join us this Friday between 1 and 3pm in PAR 102 for our Managing Long-Term Projects Workshop, where you’ll learn project management strategies and digital tools to make your next major project a breeze. If you have questions about the event or need to request accommodations, email Jake Cowan at cowan.jake@gmail.com This is the first event in a semester-long series of digital skills workshops hosted by the Digital Writing

Introducing our Spring 2016 Research Priorities: Augmented Reality

DWRL Staff

Locative Media

Google cardboard headset on a table

Like last semester, our Spring 2016 Priority in Locative Media is Augmented Reality. Mobile interfaces—including but not limited to smartphones and wearable devices—allow information and sensory experience to be layered over the physical-geographic world, mediating and supplementing users’ perceptions of ‘reality’, space, and place. Given the increased prevalence of such technologies and intense recent interest in rhetorics of space and place, such additions to the lived environment afford rich possibilities for rhetorical scholarship and instruction.

Introducing Our Spring 2016 Research Priorities: Twine Games

DWRL Staff


A simple twine configuration

In August 2014, a culture war was touched off by the success of the text-based browser game Depression Quest, which was built with an open-source text-based tool called Twine. Depression Quest, like many Twine games, contests the highly policed definition of a “videogame”; indeed, Twine has empowered a cohort of game designers—many of whom are underrepresented in mainstream gaming culture—to design and disseminate games that critique or altogether abandon the violent, corporate, masculinist, and even humanist values of predominant gamer