Does Augmented Reality Diminish our Humanity?

Sarah Welsh

Devices, Locative Media

Google Glass

Augmented reality, still in the nascent stages of technological development but quickly gaining traction, attempts to alter the way we interact with the world as we know it. Ideally, devices and apps that help to “augment” our reality will help us accomplish tasks that we wouldn’t be able to accomplish otherwise. The Google Glass experiment is probably one of the most famously publicized recent attempts at bringing augmented reality to the general population through wearable technology.

Introducing our Spring 2016 Research Priorities: Augmented Reality

DWRL Staff

Locative Media

Google cardboard headset on a table

Like last semester, our Spring 2016 Priority in Locative Media is Augmented Reality. Mobile interfaces—including but not limited to smartphones and wearable devices—allow information and sensory experience to be layered over the physical-geographic world, mediating and supplementing users’ perceptions of ‘reality’, space, and place. Given the increased prevalence of such technologies and intense recent interest in rhetorics of space and place, such additions to the lived environment afford rich possibilities for rhetorical scholarship and instruction.

Finally Augmenting the UT South Lawn Statues

Keith Leisner

Locative Media

Image shows a crowd watching the Confederate Flag be lowered outside a building with columns.

At the start of the 2015 fall semester, we (the Augmented Reality Research Group) sat down to decide on our project. Several recent events in the news over the past year had influenced our decision. On June 17th, Dylann Roof, a white twenty-one-year-old male, had just shot and killed nine African Americans, including a state senator, during an evening prayer meeting at Emanuel African Methodist Church, one of the oldest African-American churches in the South.

Crowd Sourcing Augmented Reality

Felipe Cruz

Locative Media, Pedagogy, Tools

Recently a new augmented reality app called Capsule came to my attention. It is intended to be an augmented reality social network based on location. Having an unique moment while walking somewhere in the city? Take a photo or video, put it into a capsule and drop at the location where it happened. Other users of the app will be able to see the moment you recorded as they walk by the same location, hours or years later.

Assignment Spotlight: TimeMapper

Beck Wise

Assignments, Locative Media, Pedagogy, Tools

When the DWRL staff started talking about preparing digital lesson plans for new instructors teaching first year composition in our classrooms, one of the first tools we settled on was TimeMapper. This free and open-source tool allows individuals and classes to quickly and easily build timemaps: timelines with associated geodata, in which every data point is mapped to both its temporal and physical location. It’s fun and accessible, and it builds on the DWRL’s long history of research in locative

Digital Lesson Plan Open House: Augmented Reality

Keith Leisner

Events, Locative Media

To Our Usual Readers, In lieu of a conventional blog post, and in preparation for the 2015 DWRL Digital Lesson Plan Open House, this post summarizes a lesson on augmenting a physical space to better understand arguments about the rhetoric of space — in this case, the DWRL itself (how meta!). See ya next post! The Augmented Reality Team

Graphic Design, Theatrical Movement Training, and Augmented Reality

Deb Streusand

Locative Media

While I was doing research for my role as graphic designer in the Augmented Reality group, one of the lab’s supervisors suggested the book Graphic Design: The New Basics to me. I looked through the book and found one section that stood out to me, a discussion of balance and rhythm. The piece in question examines the role of symmetry and asymmetry, rhythm and repetition, in graphic design. These words are very familiar to me because of my training in

Past the Littlefield Fountain: Turning Missing Statues Into Teaching Opportunities

Keith Leisner

Locative Media, Pedagogy, Tools

an image of former president of the confederate states of america jefferson davis ensnared in moving harnesses

Have you ever been planning a lesson, and the resource you’re looking for isn’t there? Maybe it’s a YouTube video you saw that would be perfect, maybe it’s just a simple handout. Either way, a missing resource can be extremely frustrating, especially if you didn’t have time to check the resource before the actual lesson (come on, you know this has happened to you). Now imagine this experience with something more substantial, say a statue. That would be the case