Graphic Design, Theatrical Movement Training, and Augmented Reality

Deb Streusand

Locative Media

While I was doing research for my role as graphic designer in the Augmented Reality group, one of the lab’s supervisors suggested the book Graphic Design: The New Basics to me. I looked through the book and found one section that stood out to me, a discussion of balance and rhythm. The piece in question examines the role of symmetry and asymmetry, rhythm and repetition, in graphic design. These words are very familiar to me because of my training in

Past the Littlefield Fountain: Turning Missing Statues Into Teaching Opportunities

Keith Leisner

Locative Media, Pedagogy, Tools

an image of former president of the confederate states of america jefferson davis ensnared in moving harnesses

Have you ever been planning a lesson, and the resource you’re looking for isn’t there? Maybe it’s a YouTube video you saw that would be perfect, maybe it’s just a simple handout. Either way, a missing resource can be extremely frustrating, especially if you didn’t have time to check the resource before the actual lesson (come on, you know this has happened to you). Now imagine this experience with something more substantial, say a statue. That would be the case

Past the Littlefield Fountain: The Educational Value of the UT Confederate Statues

Keith Leisner

Locative Media, Pedagogy

the american flag and the confederate flag flying at equal height. the confederate flag partially overlaps the american.

In my previous blog post, I started my exploration into some of the articles about the Confederate statues on the UT South Lawn. Specifically, I looked at “At the University of Texas, Echoes of its Confederate Past Reverberate in the Present” by Travis Knoll, a history PhD student at Duke. Knoll’s article can be found on  The Huffington Post’s website. Knoll’s article encourages its reader to “look past the Littlefield Fountain, that famous statue of WWI triumphalism, to a little-read but

Between This and That Reality

Felipe Cruz

Locative Media

A few weeks ago, my casual walk on campus suddenly turned into a police incident. As my colleague Deb Streusand recently wrote on our blog, we have been playing an augmented reality game called Ingress. It turns the entire world into a battle between two factions trying to conquer and control portals, which are based on actual physical locations. Like her, I have found Ingress addictive. My walks from campus to home now usually take three times as long, as

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Seeing Past the Littlefield Fountain

Keith Leisner

Locative Media

side view of the Littlefield fountain, statue. the fountain is frozen midstream.

For my first individual blog post on my research into the six Confederate statues that line UT’s South Mall — as well as my research on similar projects at the University and how they both relate to current national controversies surrounding what the Confederate flag stands for, as well, more generally, race relations in the United States – it seems appropriate to open with an article by Travis Knoll, a history PhD student at Duke University who, as an undergraduate, wrote

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How I Became Addicted to My Research

Deb Streusand

Locative Media

Map of Europe and Asia with green and blue triangles superimposed on it, showing the locations of Ingress control fields.

I’m addicted to Augmented Reality. Specifically, my obsession comes in the form of a game called Ingress. Ingress uses the GPS in your phone to locate you in relation to landmarks called portals, which are placed at points of interest all over the world. Your primary goal as you walk around the world is to take portals from the opposing team – you can be on team “Enlightened” or team “Resistance” – and link them together to create triangular fields

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The World, But Better

Keith Leisner

Locative Media

A composite image showing the statue of George Washington at the top of UT's south mall on an iPhone screen. The Main Tower is in the backgound.

The Augmented Reality Research Group is excited to introduce our project for the fall 2015 semester. But first of all, what is augmented reality? Commonly abbreviated AR, it is indeed just what it sounds like: taking the real world around you and enhancing it with the digital world. One of the more common applications of augmented reality is to simply overlay information from the web onto a screen through which you are looking at the real world.