Twine: The Meta Game

Team Twine was busy in the spring. Kendall, Lily, and I have been hard at work making some wonderful stuff for the DWRL. To help us along, we’ve read books and articles, held meetings and brainstorming sessions, developed our own materials and shared them with each other, facilitated Game Jams for others, and even made […]

The Twine Apocalypse

If you’re wondering what Twine is, check out my post Twine Games 101. Or, continue on… The 2015 anthology Videogames for Humans solved a problem unique to anthologizing digital games: if every playthrough of a game might be different, how can a collection represent those possible differences? The answer was, as the text’s subtitle says, […]

Twine Games: The Digital Author

In this way is revealed the whole being of writing: a text consists of multiple writings, issuing from several cultures and entering into dialogue with each other, into parody, into contestation; but there is one place where this multiplicity is collected, united, and this place is not the author, as we have hitherto said it […]

Twine Games 101

In November 2014, the New York Times hailed Twine as “the video-game technology for all.” Twine is an open-source tool that’s pretty easy to learn: it took me about 20 minutes to make my first simple game with Twine. You don’t even have to download the software anymore – you can use Twine 2 inside […]

Introducing Our Spring 2016 Research Priorities: Twine Games

In August 2014, a culture war was touched off by the success of the text-based browser game Depression Quest, which was built with an open-source text-based tool called Twine. Depression Quest, like many Twine games, contests the highly policed definition of a “videogame”; indeed, Twine has empowered a cohort of game designers—many of whom are […]

Flash Fellowship: Arduino Escape Room

Beyond becoming acquainted with an emerging area of attunement methodology and scholarship, my interest in arduino and microcontroller technology is pedagogical. Intertwined with the expressed goals of the Digital Writing and Research Lab, I aim to design a set of accessible and engaging tutorials and workshops for learning the complex task of transductive writing and […]


[cs_content][cs_section parallax=”false” separator_top_type=”none” separator_top_height=”50px” separator_top_angle_point=”50″ separator_bottom_type=”none” separator_bottom_height=”50px” separator_bottom_angle_point=”50″ style=”margin: 0px;padding: 45px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][cs_text]Throughout the long history of the lab, play has been one of our central recurring areas of interest. In the lab’s current manifestation our focus has turned specifically toward digital games. […]