Using Raugmenter to Map the 1966 Tower Shooting

If you wanted to design an augmented reality app, but didn’t have programming expertise, what would you do? Last fall, two graduate students, Felipe Cruz (now, Dr. Cruz), Keith Leisner, and Deb Streusand began working on Raugmenter in the DWRL. This tool was designed to make the augmented reality platform LayAR...

Learning to Learn, Digitally

A couple years ago, I enrolled in my first digital rhetorics course. I was excited, but also insecure, certain that I was out of my league compared to my classmates, all of whom I assumed were naturals when it came to all things digital. Even though I knew this way of...

Questing for Choice(s)

There is a fundamental issue with how we (as academics, players, and creators) view game narratives. This particular art form leaves room for player intervention, for changes and transformations, however, such interactivity has done little to push the boundaries of storytelling beyond alternate endings and perpetual quests. Is this as...

The Useful Art of Coding

By the time I finished writing this blog post, I had come to a realization that wasn't even on my mind at the start: The active function (in as utilitarian a sense as possible) of an object is just as important in creative production as its affective and aesthetic potential....

Writing By Design

The most obvious connection between writing and design is communication. Graphic designers communicate through visual elements, and writers communicate through the written word. Although they make use of different tools, essentially they both foreground methods that bring about an exchange of information. But can learning graphic design help us understand...

Twine Games: The Digital Author

In this way is revealed the whole being of writing: a text consists of multiple writings, issuing from several cultures and entering into dialogue with each other, into parody, into contestation; but there is one place where this multiplicity is collected, united, and this place is not the author, as...

Why Historicizing Games Matters

You just can't exaggerate the importance of D&D to all of the many storygames that have followed it. It really did revolutionize the way we look at stories and games and the combination of the two in a way totally out of proportion to the number of people who have...

Typographic Topography

Before getting to where the Typography Team's™ cartography project has ended up, it might be a good idea to put these maps in context and point out how we got started down this particular(ly strange) path in the first place. It begins, as so many things do, with a slip. It was...