Following the success of last year's Twine research group, we in the DWRL wanted to take a step toward making Twine an integral part of the classroom. So during the break I set myself a goal: I wanted to write a completely new kind of Twine game. The resulting text, a...
Twine: The Meta Game
Team Twine was busy in the spring. Kendall, Lily, and I have been hard at work making some wonderful stuff for the DWRL. To help us along, we've read books and articles, held meetings and brainstorming sessions, developed our own materials and shared them with each other, facilitated Game Jams...
Fall 2016 Courses
[cs_content][cs_section parallax="false" style="margin: 0px;padding: 45px 0px 0px;"][cs_row inner_container="true" marginless_columns="false" style="margin: 0px auto;padding: 0px;"][cs_column fade="false" fade_animation="in" fade_animation_offset="45px" fade_duration="750" type="1/1" style="padding: 0px;"][cs_text]The Digital Writing and Research Lab is proud to host the following courses: [/cs_text][/cs_column][/cs_row][/cs_section][cs_section parallax="false" style="margin: 0px;padding: 20px 0px 45px;"][cs_row inner_container="true" marginless_columns="false" style="margin: 0px auto;padding: 0px;"][cs_column fade="false" fade_animation="in" fade_animation_offset="45px" fade_duration="750" type="1/1"...
Re/Constructing Monopoly
[cs_content][cs_section bg_color="hsl(0, 0%, 100%)" parallax="false" class="cs-ta-left" style="margin: 0px;padding: 0px 0px 45px;"][cs_row inner_container="true" marginless_columns="false" style="margin: 0px auto;padding: 0px;"][cs_column fade="false" fade_animation="in" fade_animation_offset="45px" fade_duration="750" type="2/3" style="padding: 0px;"][cs_text]In “Low Fidelity in High Definition: Speculations on Rhetorical Editions,” Casey Boyle presents methodological variations between critical editions and rhetorical editions. Notably, he examines how different scholars...
The New View-Master Takes on Augmented Reality; Should We Take it Into the Classroom?
We are, as others have pointed out, in the age of augmented reality. Whereas the twentieth century saw virtual reality develop in leaps and bounds, it is augmented reality that reigns supreme in the 2000s. Case in point: the View-Master. (more…)
Digital Pedagogy Showcase: Twine Games in the Writing Classroom
At the Spring Digital Pedagogy Showcase, the DWRL's Twine Game Research Group shared resources and ideas for incorporating Twine—a textual, nonlinear, game-making program—into a basic writing curriculum. (more…)
Cool Tools: Interactive Mapping with Google Fusion Tables
Today, I want to introduce a cool tool I have recently discovered: Google Fusion Tables. The basic idea is simple but powerful: the program will take any spreadsheet it is given, look for geolocation information in it, and display the individual items in the sheet on a map. (more…)
Writing By Design
The most obvious connection between writing and design is communication. Graphic designers communicate through visual elements, and writers communicate through the written word. Although they make use of different tools, essentially they both foreground methods that bring about an exchange of information. But can learning graphic design help us understand...
Spring 2016 Courses
The Digital Writing and Research Lab is proud to host the following courses: (more…)
Lesson Plan: Using Twitter for Research
Last semester I worked with the DWRL, as well as undergraduate students Chioma Nwosu, Eliza Marks, Kayla Marks, and Jazmyn Griffin, to develop a short podcast describing the research value of Twitter. It centered on searching Twitter for quotes by using the hashtag function, and covered some of the issues...